Character Sheets

Virtual Pals & Long Distance Friends ~ Coup de foudre!
Post Reply
User avatar
connivingsumo
Posts: 901
Joined: Sun Jul 29, 2018 10:55 pm

Character Sheets

Post by connivingsumo »

Please use the completely unfamiliar template =below=.

Ability Score Options:

Option #1
You have 27 points to 'buy' your stats; for example, if you want your Ability STR 'Score' to be a 13, then it will 'Cost' you 5 points. You would deduct 5 from 27 and have 22 points remaining to spend on the other five abilities. This is before any potential race modifiers.
Image


Option #2
If 'buying' isn't your thing then you can use the Standard Array scores of: 15, 14, 13, 12, 10, and 8. Arrange them in any order you like.

Option #3 Roll 4d6 (drop lowest) and arrange in any order. *No matter how awesome your luck, your scores cannot exceed the 27pt-buy method.

Option #4 Hard Core Method... 3d6 in order. *No matter how awesome your luck, your scores cannot exceed the 27pt-buy method.


~ See the 'House Rules' page for more character creation information. ~


=================================================
Character Name:
Class:
Alignment:

Level:
XP: We'll be using Milestone (track) experience for leveling - no bean counting or accountants needed.

HP:
AC:

Ability Scores and adjustments:
STR:
INT:
WIS:
DEX:
CON:
CHA:

Saving Throws:
Poison or Death Ray:
Magic Wand:
Turn to Stone or Paralysis:
Dragon Breath:
Spells or Magic Staff:

Languages:

Class skills:


Weapons and armor:


Equipment:


Magic Items:


Treasure:
PP:
GP:
SP:
CP:

Gems & Jewelry:

Back story:

User avatar
tumblingdice
Posts: 441
Joined: Tue Oct 11, 2016 5:26 pm
Location: Southern NH

Re: Character Sheets

Post by tumblingdice »

Character Name: Grarsh
Class: Half-orc cleric
Alignment: Neutral, follower of Usmigaras

Level: 1/1
XP: We'll be using Milestone (track) experience for leveling - no bean counting or accountants needed.

HP: 9
AC:

Ability Scores and adjustments:
STR: 15 +1
INT: 10
WIS: 15 +1, 0, 2, 1
DEX: 13 +1, +1, +1
CON: 13 +1, res 90, system shock survival 85
CHA: 6 +1, 3, 6

Saving Throws:
Poison or Death Ray: 11
Magic Wand: 12
Turn to Stone or Paralysis: 14
Dragon Breath: 16
Spells or Magic Staff: 15

Languages: Common, Orc

Class skills:
Half-orcs have 60' infravision, and if actively searching, they can
detect hidden and secret doors with a roll of 1-2 on 1d6.

Weapons and armor:


Equipment:
Backpack, Tinderbox (flint & steel), *8 Torches, Bedroll, Mess Kit

Magic Items:


Treasure:
PP:
GP: 143
SP:
CP:

Gems & Jewelry:

Back story:
Last edited by tumblingdice on Thu Jul 22, 2021 11:47 pm, edited 2 times in total.

User avatar
jcftao
Posts: 2210
Joined: Sun Jan 31, 2016 3:52 am
Contact:

Re: Character Sheets

Post by jcftao »

Image
=================================================
Character Name: Tenebrous
Class: Magic-user
Alignment: Neutral

Level: 1st
XP: We'll be using Milestone (track) experience for leveling - no bean counting or accountants needed.

HP: 4
AC: 8 (-1 due to dex)

Ability Scores and adjustments:
STR: 8 -1 to hit, dmg, and open doors
INT: 15 +1 language
WIS: 12
DEX: 13 -1 to AC, +1 to missiles
CON: 10
CHA: 14 -1 to reactions, 5 retainers, 8 morale

Saving Throws:
Poison or Death Ray:
Magic Wand:
Turn to Stone or Paralysis:
Dragon Breath:
Spells or Magic Staff:

Languages: common and one additional language

Class skills: Cantrip ~ all plus light

Spells (1st level) Sleep, Summon Familiar, Charm Person, Shield, Read Magic, Detect Magic
(2nd level) Invisibility


Weapons and armor: Light Crossbow and dagger


Equipment: Backpack, Tinderbox (flint & steel), 8 Torches, Bedroll, Mess Kit, and one dagger
Light Crossbow (16gp) 4lb
10 bolts in a case (3gp) 1lb
Spellbook (15gp) 3lb
4 flasks of oil (16sp) 4lb
lantern (9gp) 3lb
ink (1oz) (8gp)
3 quill pens (3sp)
1 sm belt pouch (5sp)



Magic Items:


Treasure: (began with 70gp)
PP:
GP: 16
SP: 6
CP:

Gems & Jewelry:

Back story: Tenebrous is searching for arcane information, books, and scrolls, in an effort to gain power. He knows the importance of allies, but is ruthless in his pursuit of power. He does not care about the means used to get what he wants.

User avatar
badams30
Posts: 1021
Joined: Mon May 07, 2018 6:50 pm

Re: Character Sheets

Post by badams30 »

Character Name: Badobus McKnuckles
dwarf.jpg
dwarf.jpg (10.03 KiB) Viewed 4167 times

Class: Dwarven Fighter
Alignment: Neutral

Level: 1
XP: 0

HP:12
AC: 3 (chain, shield, +1 dex)

Ability Scores and adjustments:
STR:16 (+2)
INT: 9
WIS: 11
DEX: 13 (+1)
CON:15 (+2 hp)
CHA: 9

Saving Throws: (Dwarven bonuses in parenthesis, not added to base number)
Poison or Death Ray: (+4) 12
Magic Wand: (+3) 13
Turn to Stone or Paralysis: (+4) 14
Dragon Breath: (+2). 15
Spells or Magic Staff: (+4) 16

Languages: N/A
Dwarven Abilities: 60ft infravision, 2 in 6 chance of detecting traps, false walls, hidden construction, etc.
Class skills: Weapon mastery (Short Sword) +1/+1; cleave (at ftr level)

Weapons and armor:
Spear
Short Sword
Dagger
Chain Mail
Sm Round Shield w/clan symbol on it

Equipment:
Backpack
Tinderbox w/ flint&Steel
Bedroll
Mess kit
Waterskin

Magic Items:


Treasure:
PP:
GP: 10
SP: 3
CP:

Gems & Jewelry:

Back story:
Badobus is grumpy, irritable, off-color, and always grumbling about something. He's also short, even by dwarven standards. His life story isn't much to talk about - he's been trained as a tunnel fighter since he was old enough to hold a weapon, and despite his small stature, he's as strong as an ox. Badobus left the familiar surroundings of his clan about a year ago, anxious to see what was out there in the big outside beyond his ancestral halls. While he's always complaining (or thinking of new things to complain about) Badobus is loyal to his companions, and he values their friendship (but he'd never say that, as he's too stubborn) Lately he's grown restless with the lack of something to do, so he's been wandering, actively looking for adventure, comrades, and enough coin to get through another week of vices and needs.
Last edited by badams30 on Tue Jul 20, 2021 6:57 pm, edited 2 times in total.

User avatar
greyarea
Posts: 1512
Joined: Sun Jan 31, 2016 1:17 am

Re: Character Sheets

Post by greyarea »

Character Name: Kung Fu Jim
Class: Monk
Alignment: Lawful

Image

Level: 1
XP: We'll be using Milestone (track) experience for leveling - no bean counting or accountants needed.

HP: 8
AC: 10

Ability Scores and adjustments:
STR: 12
INT: 8 | Partial ability to write
WIS: 15 | +1 save vs Magic
DEX: 15 | +1 Missile attack
CON: 13 | +1 HP/HD
CHA: 8 | +1 reaction table / 3 Max Retainers (Morale 6)

Saving Throws:
Poison or Death Ray: 11
Magic Wand: 12
Turn to Stone or Paralysis: 14
Dragon Breath: 16
Spells or Magic Staff: 15

Languages: Common, Lawful

Class skills:
- +1 damage with weapons
- if a monk succeeds in an attack by 5 more than needed on a d20, the opponent is stunned for 1d6 rounds
- may dodge missiles of a non-magical nature with a successful saving throw versus breath attacks or dodge magic missiles with a successful save versus spell-like devices
- When saving against other effects that deal damage, successful saving throws result in no damage even when damage would normally be half
- surprised only with 1 in 6 on a d6
- AC bonus 0
- Move rate 120' [40']
Unarmed attack
Damage [1d4]
Attacks per Round 1/1

Thieving abilities
Pick locks 22%
find and remove traps 24%
move silently 33%
climb walls 87%
hide in shadows 23%
hear noise 1-2

Weapons and armor:
--no armor allowed--
long sword (1d8)
flail (1d6)
8 darts (1d6)
longbow & 20 arrows (1d8)
dagger (1d6)
2 hand axes (1d6)
trident (d6)
quarterstaff (1d6) -- also walking staff

Equipment:
Backpack
Lantern
10 flasks oil
50' rope, hemp
Bedroll
Flint and Steel
Mess kit
8 torches
10 days iron rations
thieves tools

Magic Items:


Treasure:
PP:
GP: 4
SP:
CP:

Gems & Jewelry:

Back story:
After his parents died in an attack on his village, he was left with a choice by the lone ronin who discovered him. He was given a choice: a globe or the sword. He chose the sword. Ever since then he's been building his body and spirit to make it a killing machine. His teacher, known as Teacher, has gone the way of the ghost. Sometimes, in the quiet, he can hear him call...

Post Reply