DCWB Cyclopedia

Valdus' White Box FMAG Game
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Valdus
Posts: 73
Joined: Sun Jun 05, 2022 1:59 am
Location: New Orleans, LA

DCWB Cyclopedia

Post by Valdus »

A place for characters, NPC's, locations, bios and just about anything one can write.

Yes, like the good teacher I was for 15 years I do give xp points for participation- bios welcome!

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Valdus
Posts: 73
Joined: Sun Jun 05, 2022 1:59 am
Location: New Orleans, LA

Howard the Farmer CS

Post by Valdus »

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Howard the Farmer

Level 1 Human Fighting-Man
Alignment: Neutral
Age: 25

STR: 15 (+1)
INT: 12
WIS: 8
CON: 8
DEX: 10
CHA: 8 (max: 3 loyalty: -1)

HP: 5
AC: 7 [12]
SAV: 14
BHB: 0
XP Bonus: 5%

Armor: Leather
Shield: None
Helm: Yes

Weapons:
Battle Axe [1d6+1]
Light Crossbow [1d6-1]

Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
50' rope
12 iron spikes
mallet
11 GP
Case & 30 bolts
[/quote]

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Valdus
Posts: 73
Joined: Sun Jun 05, 2022 1:59 am
Location: New Orleans, LA

Cider Dorfen CS

Post by Valdus »

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

'Cider' Dorfen

Level 1 Halfling Fighting-Man
Alignment: Neutral
Age: 40

STR: 9
INT: 15 (+1)
WIS: 10
CON: 9
DEX: 8
CHA: 15 (max: 5 loyalty: +1)

HP: 6
AC: 7 (6 w/ shield) [12]/[13] w/ shield
SAV: 14
BHB: 0
XP Bonus: 5%

Armor: Leather
Shield: round shield
Helm: leather helmet

Weapons:
Shortbow [1d6-1]
Handaxe [1d6]

Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
50' rope
small sack
12 iron spikes
mallet
9 GP


Racial Abilities:

Giants, ogres, and similar giant-type creatures such as trolls only
inflict half the normal damage against halflings.

Halflings receive a +2 to-hit when firing missile weapons in combat.

When not engaged in combat, Halflings can make themselves hard to spot
and move in almost total silence.

Halflings receive +4 on saving throws vs. magic.

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Valdus
Posts: 73
Joined: Sun Jun 05, 2022 1:59 am
Location: New Orleans, LA

Ray Sun CS

Post by Valdus »

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Ray Sun

Level 1 Halfling Fighting-Man
Alignment: Lawful
Age: 38

STR: 10
INT: 12
WIS: 11
CON: 11
DEX: 10
CHA: 7 (max: 3 loyalty: -1)

HP: 3
AC: 5 [14]
SAV: 14
BHB: 0
XP Bonus: None

Armor: Chain
Shield: None
Helm: Yes

Weapons:
Spear [1d6]
Light Crossbow [1d6-1]

Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
10' pole
4 GP
Case & 30 bolts

Racial Abilities:

Giants, ogres, and similar giant-type creatures such as trolls only
inflict half the normal damage against halflings.

Halflings receive a +2 to-hit when firing missile weapons in combat.

When not engaged in combat, Halflings can make themselves hard to spot
and move in almost total silence.

Halflings receive +4 on saving throws vs. magic.

Ray Sun CS on Rolz.org

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