To the Ravenwood - Delve #1

Old dungeon delves will go here.

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JimboJimbo
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Re: To the Ravenwood - Delve #1

Post by JimboJimbo »

Guthry holds the lamp to help Phelim see while keeping an eye and ear out for any approaching threats.

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Magremore
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Re: To the Ravenwood - Delve #1

Post by Magremore »

Bel'xor stands guard near the others, careful not to make any unnecessary noise and careful not to disturb the stains.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

While Phelim and Guthry hear nothing, Guthry's lantern light illuminates a dark shape crawling along the ceiling, approaching from the east. It looks like a long, flat spider but with a glistening black carapace, eight legs and large pincers that are larger than its head.

It is 30 feet from you when you notice it, and 10 feet overhead.

Actions?

Mechanics:

Wandering check d6=1 - yes
Hear noise: d6=5, d6=4 - fail
The creature cannot be surprised, as it has seen your light. Is the party surprised? d6=5 - no
Since you were looking in that direction, I assume you see it as soon as it comes into your light radius

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rredmond
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Re: To the Ravenwood - Delve #1

Post by rredmond »

"The only good bug, is a dead bug," says Schmidt somewhat disgusted by it's appearance.
Considering the ceiling is only 10', is this something a flail could reach? :D
Also big pincer spider is coming from the arch, and we are about the center of the room?
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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

rredmond wrote:
Wed Oct 05, 2022 8:10 pm
"The only good bug, is a dead bug," says Schmidt somewhat disgusted by it's appearance.
Considering the ceiling is only 10', is this something a flail could reach? :D
Also big pincer spider is coming from the arch, and we are about the center of the room?
The ceiling is 10' above your head (as opposed to 10' from the floor), so probably not :)

Yep, I am assuming you are clustered in or near the center of the room!

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rredmond
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Re: To the Ravenwood - Delve #1

Post by rredmond »

merias wrote:
Wed Oct 05, 2022 8:59 pm
The ceiling is 10' above your head (as opposed to 10' from the floor), so probably not :)
Oops, ahem, ah yes that makes sense. :lol:
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Magremore
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Re: To the Ravenwood - Delve #1

Post by Magremore »

None of the ideas running through Bel'xor's head seem particularly good. (A little early to run back up the stairs!)

Even though the spider is still a bit away (out of good spear-chucking range), Bel'xor will threaten with the spear in his right hand, trusting Wennic to do the same, hoping for some slim chance that their motions can scare the bugger off. With his left hand, Bel'xor grabs his axe. If/when the the spider reaches the 20 foot range he and Wennic will launch spears.

Worst case (?!?), this draws the spider toward Bel'xor and Wennic in the center of the room(!!), where if the thing drops the party can use numbers advantage to surround.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

Will post an update tomorrow, if anyone has any actions they want before then.

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rredmond
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Re: To the Ravenwood - Delve #1

Post by rredmond »

Schmidt prepares for the inevitable charge and drop, or drop and charge!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

The creature continues towards you, and when it gets closer you see it looks more like a giant tick than a spider. It is four feet long!

When it gets within 15-20 feet, Wennic and Bel'xor launch their spears, and Guthry launches a few darts from his belt. Both spears hit their mark, as well as two of the darts. The tick gives a shudder, and the spears clatter to the floor. You can see the tick is severely wounded, with globs of greenish-black ichor oozing from its body. Its survival instinct overrides its curiosity and hunger, and it turns and skitters back to the west along the ceiling.

Given the DEX of the tick (7), you can each act once, although Wennic and Bel'xor couldn't launch spears again as they would have to recover them first. But if anyone else has missile weapons ready they could fire them off before the tick is out of range.

Reminder of the layout of the room, you are in the center, near the blood trail:

Image

Actions?

Mechanics:

Bel'xor spear d20=14+3=17 HIT for d6=6+1=7 damage!
Wennic spear d20=19 HIT for d6=2 damage
Guthry dartsx3 3d20=17,17,3 two HIT for 2d3=2,2=4 damage

I think there is a good chance the tick will lose its grip and fall from the ceiling with two spears and two darts stuck in it. Let's say a 5 in 6 chance: d6=6, so no, it is able to stay on the ceiling after being wounded! I'll rule the spears fall to the floor after striking it, but the darts will stick.

Now, the tick is pretty badly wounded, and it may just decide that it wants to crawl off to a dark corner somewhere rather than continue to be hurt. I'll do a 2d6 morale roll, with a -2 because the tick is wounded: 2d6=6-2=4 so the tick flees!

Rolling the tick's DEX on the spot: 3d6=7, which is lower than the entire party, so everyone can get in an action as the tick skitters off with two darts stuck in its carapace.

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