To the Ravenwood - Delve #1
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Re: To the Ravenwood - Delve #1
Guthry holds the lamp to help Phelim see while keeping an eye and ear out for any approaching threats.
Re: To the Ravenwood - Delve #1
Bel'xor stands guard near the others, careful not to make any unnecessary noise and careful not to disturb the stains.
Re: To the Ravenwood - Delve #1
While Phelim and Guthry hear nothing, Guthry's lantern light illuminates a dark shape crawling along the ceiling, approaching from the east. It looks like a long, flat spider but with a glistening black carapace, eight legs and large pincers that are larger than its head.
It is 30 feet from you when you notice it, and 10 feet overhead.
Actions?
It is 30 feet from you when you notice it, and 10 feet overhead.
Actions?
Re: To the Ravenwood - Delve #1
"The only good bug, is a dead bug," says Schmidt somewhat disgusted by it's appearance.
Considering the ceiling is only 10', is this something a flail could reach?
Also big pincer spider is coming from the arch, and we are about the center of the room?
Considering the ceiling is only 10', is this something a flail could reach?
Also big pincer spider is coming from the arch, and we are about the center of the room?
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: To the Ravenwood - Delve #1
The ceiling is 10' above your head (as opposed to 10' from the floor), so probably not
Yep, I am assuming you are clustered in or near the center of the room!
Re: To the Ravenwood - Delve #1
Oops, ahem, ah yes that makes sense.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: To the Ravenwood - Delve #1
None of the ideas running through Bel'xor's head seem particularly good. (A little early to run back up the stairs!)
Even though the spider is still a bit away (out of good spear-chucking range), Bel'xor will threaten with the spear in his right hand, trusting Wennic to do the same, hoping for some slim chance that their motions can scare the bugger off. With his left hand, Bel'xor grabs his axe. If/when the the spider reaches the 20 foot range he and Wennic will launch spears.
Worst case (?!?), this draws the spider toward Bel'xor and Wennic in the center of the room(!!), where if the thing drops the party can use numbers advantage to surround.
Even though the spider is still a bit away (out of good spear-chucking range), Bel'xor will threaten with the spear in his right hand, trusting Wennic to do the same, hoping for some slim chance that their motions can scare the bugger off. With his left hand, Bel'xor grabs his axe. If/when the the spider reaches the 20 foot range he and Wennic will launch spears.
Worst case (?!?), this draws the spider toward Bel'xor and Wennic in the center of the room(!!), where if the thing drops the party can use numbers advantage to surround.
Re: To the Ravenwood - Delve #1
Will post an update tomorrow, if anyone has any actions they want before then.
Re: To the Ravenwood - Delve #1
Schmidt prepares for the inevitable charge and drop, or drop and charge!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: To the Ravenwood - Delve #1
The creature continues towards you, and when it gets closer you see it looks more like a giant tick than a spider. It is four feet long!
When it gets within 15-20 feet, Wennic and Bel'xor launch their spears, and Guthry launches a few darts from his belt. Both spears hit their mark, as well as two of the darts. The tick gives a shudder, and the spears clatter to the floor. You can see the tick is severely wounded, with globs of greenish-black ichor oozing from its body. Its survival instinct overrides its curiosity and hunger, and it turns and skitters back to the west along the ceiling.
Given the DEX of the tick (7), you can each act once, although Wennic and Bel'xor couldn't launch spears again as they would have to recover them first. But if anyone else has missile weapons ready they could fire them off before the tick is out of range.
Reminder of the layout of the room, you are in the center, near the blood trail:
Actions?
When it gets within 15-20 feet, Wennic and Bel'xor launch their spears, and Guthry launches a few darts from his belt. Both spears hit their mark, as well as two of the darts. The tick gives a shudder, and the spears clatter to the floor. You can see the tick is severely wounded, with globs of greenish-black ichor oozing from its body. Its survival instinct overrides its curiosity and hunger, and it turns and skitters back to the west along the ceiling.
Given the DEX of the tick (7), you can each act once, although Wennic and Bel'xor couldn't launch spears again as they would have to recover them first. But if anyone else has missile weapons ready they could fire them off before the tick is out of range.
Reminder of the layout of the room, you are in the center, near the blood trail:
Actions?