Character Creation

Swords & Wizardry Dungeon Delving

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merias
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Re: Character Creation

Post by merias »

Looks good @Jimbo!

JimboJimbo
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Re: Character Creation

Post by JimboJimbo »

Right then, with Guthry kicking up dust in the Big Book of Bones, I'd best put together a new mook to nuke.

My exceptionally complex and well-written rando generator results are attached. That 17 is nice, but that 3 in dex is a shocker. I'll swap that out for the floating roll of 8 so my new goon only trips when he walks, rather than when he breathes. The 13 Con isn't bad, but from the rest of it he's a boring dullard who barely stops himself licking paint to see if it contains lead.

This one strikes me as the perfect dwarf fighter.

.~-= Bonner Briggat =-~.

Race : Dwarf
Class : Fighter
Level : 1
Alignment : Neutral

Experience Points :
XP Bonus : +5%
Hit Dice : d8
Hit Points : 9
Armor Class (AAC) : 12/11 (front/rear)
Base Hit Bonus : +1 (+3 total)
Saving Throw : 15

Abilities
STR :17 (+2)
INT : 7 (-1)
WIS : 9 (-)
CON :13 (+1)
DEX : 9 (-)
CHA : 9 (-)

Languages
Common*, Dwarf

Special Abilities & Spells
+4 save vs magic, stone cunning,
Armor & Weapons
club (d4); shield (+1); Leather armour (+2);

Equipment
Backpack; rations; dried x5 days; rope, hemp, 50'; sack, 30lbs x2;

Magic Items

Wealth

PP:
GP:0
SP:
CP:
Gems & Jewels:

Hirelings

Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:

* Bonnar's a bit to short on brain cells to manage an extra language. Can he speak common? Is he a mono-lingual midget? Will he live long enough for anyone to find out?

If Bonnar's fine I'll kick back and wait for his first appearance. If something needs changing, let me know and I'll get it sorted (up to and including nuking him from orbit and starting again).
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merias
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Re: Character Creation

Post by merias »

Bonner looks good - perhaps once you join the party your companions will spring for a decent weapon for you :lol:. As far as languages, I'd say he can manage Dwarf and Common. My usual house rule for demi-humans is to allow the extra languages like goblin, etc. only with an INT of nine or more.

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rredmond
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Re: Character Creation

Post by rredmond »

That STR rocks!
Oh and hey, I think we have a glowing dagger for you. ;)
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 2/3
Hold Person — 1/1
Updated: 3/23/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Re: Character Creation

Post by JimboJimbo »

merias wrote:
Fri Dec 09, 2022 8:25 pm
Bonner looks good - perhaps once you join the party your companions will spring for a decent weapon for you :lol:. As far as languages, I'd say he can manage Dwarf and Common. My usual house rule for demi-humans is to allow the extra languages like goblin, etc. only with an INT of nine or more.
Great stuff! I was thinking about it and brawny boy Bonner can get his club to match a thief with a short sword 25% of the time. Of course, Bonner would never be able to work that out himself! I was only concered about- Common, really. It'd be a bind for the rest of the team if they had to put up with sounds of sliding rocks every time the dward opened his mouth :lol:
rredmond wrote:
Fri Dec 09, 2022 8:43 pm
That STR rocks!
Oh and hey, I think we have a glowing dagger for you. ;)
Bonner's heard of such things as the 'Dagger of Interrupted Flight# and is a bit wary. If one of you guys want to strip Guthry's corpse, please feel free to do so :D

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rredmond
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Re: Character Creation

Post by rredmond »

JimboJimbo wrote:
Sat Dec 10, 2022 9:13 am
If one of you guys want to strip Guthry's corpse, please feel free to do so :D
I mean it wouldn’t be D&D if we didn’t loot the body!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 2/3
Hold Person — 1/1
Updated: 3/23/2024
Bind wounds for 1d3 after each combat

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jcftao
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Re: Character Creation

Post by jcftao »

.~-= Cedric Woolsey =-~.

Race : Human
Class : Fighter
Level : 1st
Alignment : Lawful

Experience Points : 0
XP Bonus : 5%
Hit Dice : 1
Hit Points : 8
Armor Class (AAC) : 15 (w/Dex bonus)/ 13 (rear)
Base Hit Bonus : +1
Saving Throw : 14

Abilities
STR : 16 (+1 to hit/ +1 to dmg)
INT : 11 (2 additional languages)
WIS : 11 (+0)
CON : 12 (+0)
DEX : 15 (+1 to AC, parry bonus of +2)
CHA : 9 (4 hirelings max)

Languages
Common, 2 others to be determined

Special Abilities & Spells Multiple Attacks: Against creatures with 1HD or less, a
Fighter makes one attack per level each round.
Parry Enemy Attacks, Strength Bonuses
Gains an additional +1 to damage when using the bastard sword two-handed
Armor & Weapons Ring mail and shield, bastard sword 1d8, hand axe 1d6, and dagger 1d4

Equipment Backpack, 4 days trail rations, 3 torches, 1 pt lamp oil, waterskin, flint & steel, chalk, bedroll, and 4 sq yards of canvas

Magic Items

Wealth [starting gold was 80 gp]

PP:
GP: 2
SP:
CP: 2
Gems & Jewels:

Hirelings

Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:

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merias
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Re: Character Creation

Post by merias »

@jcftao that looks good, only thing I see is the rear AC is 13, not 14 (no DEX or shield adjustment).

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rredmond
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Re: Character Creation

Post by rredmond »

Welcome new body shield! Er, I mean fighter!! ;)
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 2/3
Hold Person — 1/1
Updated: 3/23/2024
Bind wounds for 1d3 after each combat

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jcftao
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Re: Character Creation

Post by jcftao »

I get it...put the green recruits on point!

Lol!

Thanks, I'm glad to join up!

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