To the Ravenwood - Delve #1

Old dungeon delves will go here.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

Order of actions: Bel'xor, Phelim, Wennic, Guthry, Skeletons, Schmidt (Schmidt and Skeletons are simultaneous).

Bel'xor and Phelim again attack the skeleton to the west, this time Bel'xor gets a solid hit on it with his axe, and bone flies.
Meanwhile, Guthry whacks the east skeleton with staff, cracking its ribs.
The west skeleton again attacks Bel'xor, but this time misses.
The east skeleton turns towards Guthry and swings his mace, but misses.
Schmidt's flail finally shatters the east skeleton into a pile of bone and armor.
Bel'xor hits the west skeleton with a final massive blow and it too falls to the floor as a pile of bone.

A reminder of the room layout - all is now quiet, save for the two chained skeletons, which you notice have animated and are pulling against their chains.

Image

Actions?

Status:

Bel'xor is wounded
Wennic is wounded
Both skeletons are destroyed

Your luck has turned ... for now!

Code: Select all

+----------+----------+
|Name      |HP        |
+----------+----------+
|Wennic    |2/3       |
+----------+----------+
|Bel'xor   |6/9       |
+----------+----------+
|Phelim    |4/4       |
+----------+----------+
|Guthry    |5/5       |
+----------+----------+
|Schmidt   |5/6       |
+----------+----------+
Mechanics:

Round 2:
Bel'xor vs. west skeleton d20+2 = 21 HIT for d8+1 = 8 dmg (now 10 total)
Phelim vs. west skeleton d20 = 3 MISS

Wennic vs. east skeleton d20 = 12 MISS
Guthry vs. east skeleton d20 = 19 HIT for d6 = 6 dmg
West skeleton vs. who? d6 = 2 Bel'xor, d20 = 8 MISS
East skeleton vs. who? d3 = 1 Guthry d20 = 2 MISS
Schmidt vs east skeleton: d20 = 17 HIT for d8 = 8 dmg - east skeleton is destroyed!

Round 3:
Bel'xor vs. west skeleton d20+2 = 17 HIT for d8+1 = 9 dmg (now 19 total - west skeleton is destroyed!)

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rredmond
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Re: To the Ravenwood - Delve #1

Post by rredmond »

Schmidt will bind wounds on Bel'xor and Wennic.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 2/3
Hold Person — 1/1
Updated: 3/23/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Re: To the Ravenwood - Delve #1

Post by JimboJimbo »

Guthry collects what darts he can before examining the destroyed skeletons. He's looking for any signs, sigiils, runes, or anything else of interest.

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Attronarch
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Re: To the Ravenwood - Delve #1

Post by Attronarch »

Phelim will try speaking to the animated, chained skeletons. If they do not reply, he'll smash their heads with the blunt side of the spear.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

Schmidt binds the wounds of his companions over the course of a turn of rest - Wennic is back to full and Bel'xor feels a bit better (d3=1).

Guthry is able to salvage two darts. The two skeletons were wearing oversized chain armor and helmets, and wielded large maces. The armor and maces are unremarkable, but the helmets are like skull caps and ringed with green gems.

Phelim approaches the chained skeletons - they are man-sized, and wear tattered clothing. Both strain at their bonds in an effort to reach Phelim. They do not speak when spoken to, and Phelim easily destroys them by crushing their skulls.

Here is a recap of what else you can notice about the room:

The room is lit by torches throwing a greenish light. It smells of decay, and you all feel slightly uneasy. 20 feet to the south of the door is an iron-bound, wooden chest which is open. It is overflowing with gold coins. To one side the chest is a pile of bones, and at the far end of the room is what appears to be an altar.

Actions?

Status:

Code: Select all

+----------+----------+
|Name      |HP        |
+----------+----------+
|Wennic    |3/3       |
+----------+----------+
|Bel'xor   |7/9       |
+----------+----------+
|Phelim    |4/4       |
+----------+----------+
|Guthry    |5/5       |
+----------+----------+
|Schmidt   |5/6       |
+----------+----------+


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rredmond
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Re: To the Ravenwood - Delve #1

Post by rredmond »

Eyes on the bones and altar, Schmidt opines "that chest is gotta be a trap, right?"
He grips his flail a wee bit tighter, and makes sure his holy symbol is safe around his neck.
Can we see why the torches are throwing off the green light?
Schmidt get any sense of what the altar might be, sacrificial? Anything his clerical senses might be tingling for?
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 2/3
Hold Person — 1/1
Updated: 3/23/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Joined: Sat Jun 18, 2022 10:59 am

Re: To the Ravenwood - Delve #1

Post by JimboJimbo »

Guthry throws the bejewelled helmets in his hand cart. He approached the chest, probing the ground with his staff before jabbing at the pile of bones.

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Magremore
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Re: To the Ravenwood - Delve #1

Post by Magremore »

Bel'xor agrees with Schmidt about the probable nature of the chest. Bel'xor (and Wennic) will begin conducting a search of the rest of the room, particularly the area (floor and walls) between the chest and the altar.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

rredmond wrote:
Wed Nov 23, 2022 3:08 pm
Eyes on the bones and altar, Schmidt opines "that chest is gotta be a trap, right?"
He grips his flail a wee bit tighter, and makes sure his holy symbol is safe around his neck.
Can we see why the torches are throwing off the green light?
Schmidt get any sense of what the altar might be, sacrificial? Anything his clerical senses might be tingling for?
The torch flame is an unnatural green, and smokeless. The while room makes you uneasy, perhaps a bit weaker.

The altar is still quite far away from you to see details, but it is maybe 8 feet across and 5 feet high, with stone steps giving access to a large bowl on the top surface.

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merias
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Re: To the Ravenwood - Delve #1

Post by merias »

JimboJimbo wrote:
Wed Nov 23, 2022 5:38 pm
Guthry throws the bejewelled helmets in his hand cart. He approached the chest, probing the ground with his staff before jabbing at the pile of bones.
He walks past the chest and moves to the bone pile. He can see lots of human-sized bones and skulls, mixed with bits of rotted cloth and dried sinew. The smell of decay in the room is definitely from this pile of bones. As he pokes through it he can see an occasional glint of silver or gold, perhaps coins or bits of jewellery.

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