Delve #2

Old dungeon delves will go here.

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merias
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Re: Delve #2

Post by merias »

JimboJimbo wrote:
Fri Mar 10, 2023 11:31 am
Bonner cranks the key to the right.

Blast! Meant to turn it left!
:lol: :lol: :lol:

Too late, Bonner realizes his mistake as he hears the sound of glass shattering from within the lock mechanism. A cloud of grayish-green gas pours from the key hole and engulfs both Bonner and Bel'xor.

Assuming here that most everyone was either on the floor below (Berthod), backed away from the podium (Wennic, Schmidt), or running down the stairs (Cedric :lol: ). Let me know if not accurate.

Saves: Bonner d20=8, Bel'xor d20=6 both take the full 2d6 damage: 10 for Bonner and 7 for Bel'xor

Bonner fully inhales the gas cloud, gasping for breath and falling forward to rest against the podium, unconscious. Bel'xor falls back, hacking and coughing but alive, just barely!

Status:

Bonner is unconscious.
Bel'xor is hacking up a lung, but alive.

Death save coming for Bonner! @jimbo if you want to make the roll go ahead, or I can do it.

Code: Select all

+-----------+---------+
|Name       |HP       |
+-----------+---------+
|Bel'xor    |2/9      |
+-----------+---------+
|Bonner     |-3/9      |
+-----------+---------+
|Schmidt    |6/6      |
+-----------+---------+
|Cedric     |7/8      |
+-----------+---------+
|Berthod    |8/8      |
+-----------+---------+
|Wennic     |3/3      |
+-----------+---------+

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rredmond
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Re: Delve #2

Post by rredmond »

Yikes, does 'binding' help with poison gas? You know, once it dissipates of course :D
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Re: Delve #2

Post by JimboJimbo »

Roll them bones, old chap. I'll get started rolling my next goon :lol:

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merias
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Re: Delve #2

Post by merias »

JimboJimbo wrote:
Fri Mar 10, 2023 4:13 pm
Roll them bones, old chap. I'll get started rolling my next goon :lol:
Bonner death save: d20 = 2

Oh no! Schmidt examines Bonner, but is certain he is dead, still leaning against the front of the podium.

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Re: Delve #2

Post by merias »

rredmond wrote:
Fri Mar 10, 2023 3:40 pm
Yikes, does 'binding' help with poison gas? You know, once it dissipates of course :D
Sadly no! And I think you used your CLW already today.

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rredmond
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Re: Delve #2

Post by rredmond »

"I believe it's safe to open now." ;)
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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jcftao
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Re: Delve #2

Post by jcftao »

Cedric calls from midway up the stairs, "Is everything alright up there?"

OOC--Well, that was unfortunate.

JimboJimbo
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Re: Delve #2

Post by JimboJimbo »

merias wrote:
Fri Mar 10, 2023 4:31 pm
JimboJimbo wrote:
Fri Mar 10, 2023 4:13 pm
Roll them bones, old chap. I'll get started rolling my next goon :lol:
Bonner death save: d20 = 2

Glorious! :D

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greyarea
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Re: Delve #2

Post by greyarea »

Berthold quips, I’d say you boys have had enough.

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Magremore
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Re: Delve #2

Post by Magremore »

rredmond wrote:
Fri Mar 10, 2023 4:33 pm
"I believe it's safe to open now." ;)
Bel'xor nods in agreement. Still, he'll wait for someone else to do it.

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