Re: Finished Characters
Posted: Thu Sep 22, 2022 11:23 am
.~-= Phelim "The Unique" Axer =-~.
Race : Human
Class : Thief
Level : 1
Alignment : Neutral
Experience Points : 0
XP Bonus : 0
Hit Dice : d4
Hit Points : 4
Armor Class (AAC) : 10/10 (front/rear)
Base Hit Bonus : [+0]
Saving Throw : 15
Abilities
STR : 8 (0)
INT : 9 (1 additional language)
WIS : 12 (0)
CON : 9 (0, 75% raise dead survival)
DEX : 12 (0)
CHA : 11 (max hirelings 4)
Languages
Common, Giantish
Special Abilities & Spells
Backstab: When attacking with surprise, from behind, the Thief gains +4 to hit and inflicts double damage. At levels 5- 8, damage is tripled, and from a Thief above level 8 such an attack inflicts quadruple damage.
Saving Throw Bonus: Thieves gain a +2 bonus on saving throws against devices, including traps, magical wands or staffs, and other magical devices.
Armor & Weapons
Spear (d6, d6+1 if 2H)
Club (d4)
Bow, short (2 attacks per round)
Arrows (20) (d6)
Equipment
Backpack (30 pounds capacity)
Bedroll
Bell
Block and tackle
Case (map or scroll)
Chalk
Crowbar
Flint & steel
Hammer
Grappling hook
Mirror, small steel
Ration, dried (5)
Rope, hemp (50 feet)
Sack (15 pounds capacity)
Spike, iron (12)
Torch (6)
Magic Items
Wealth
PP: 0
GP: 0
SP: 3
CP: 9
Gems & Jewels: 0
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:
Race : Human
Class : Thief
Level : 1
Alignment : Neutral
Experience Points : 0
XP Bonus : 0
Hit Dice : d4
Hit Points : 4
Armor Class (AAC) : 10/10 (front/rear)
Base Hit Bonus : [+0]
Saving Throw : 15
Abilities
STR : 8 (0)
INT : 9 (1 additional language)
WIS : 12 (0)
CON : 9 (0, 75% raise dead survival)
DEX : 12 (0)
CHA : 11 (max hirelings 4)
Languages
Common, Giantish
Special Abilities & Spells
Backstab: When attacking with surprise, from behind, the Thief gains +4 to hit and inflicts double damage. At levels 5- 8, damage is tripled, and from a Thief above level 8 such an attack inflicts quadruple damage.
Saving Throw Bonus: Thieves gain a +2 bonus on saving throws against devices, including traps, magical wands or staffs, and other magical devices.
Armor & Weapons
Spear (d6, d6+1 if 2H)
Club (d4)
Bow, short (2 attacks per round)
Arrows (20) (d6)
Equipment
Backpack (30 pounds capacity)
Bedroll
Bell
Block and tackle
Case (map or scroll)
Chalk
Crowbar
Flint & steel
Hammer
Grappling hook
Mirror, small steel
Ration, dried (5)
Rope, hemp (50 feet)
Sack (15 pounds capacity)
Spike, iron (12)
Torch (6)
Magic Items
Wealth
PP: 0
GP: 0
SP: 3
CP: 9
Gems & Jewels: 0
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip: