Delve #4

Old dungeon delves will go here.

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greyarea
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Re: Delve #4

Post by greyarea »

Berthold will assist Cedric.


Would the “firing into melee” rule apply with Salty on the tarp?

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rredmond
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Re: Delve #4

Post by rredmond »

Do we need Salty on the trap?
With the zombie in the corner the tarp should completely cover its path towards us? We know where it's going :)
Schmidt can help pull, since he has no missile weapons, unless there's no room. Then he'll just prepare for the ogre onslaught with his flail! :D
If Heimer needs to attack from the second rank, he'll keep his spear (reminder, got to get him another spear! :) If everyone is pulling on the tarp then he'll chuck his spear and draw his sword.
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Cure Light Wounds -- 3/3
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JimboJimbo
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Re: Delve #4

Post by JimboJimbo »

Salty will stand with the others and shoot so as not to block line of sight.

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jcftao
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Re: Delve #4

Post by jcftao »

I'd hate to get Salty wrapped up in the tarp with ol' ogre bones! :lol:

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rredmond
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Re: Delve #4

Post by rredmond »

It's terrible when Taco Bell puts too much salt in my ogre zombie burrito.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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merias
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Re: Delve #4

Post by merias »

Berthod, Salty, Suspos and Cedric loose missiles. Only Berthod is able to wound the ogre with a well-placed bow shot.

The ogre charges.

Berthod drops his bow and with Cedric heaves back on the canvas tarp just as the ogre steps on it. The ogre wobbles slightly, but stays up and continues to charge as the tarp barely budges! (see spoiler for details, but basically you had a 50/50 chance).

The ogre slams into Cedric as Cedric is drawing his sword, knocking the fighter back but not wounding him. Meanwhile, Heimer is able to stick the ogre zombie with his spear, wounding it again.

Schmidt attacks with his flail but is not able to wound the creature.

Status:
The zombie ogre is wounded.

All of you can melee the ogre next round, if you want.

Actions?

Code: Select all

+-----------+---------+
|Name       |HP       |
+-----------+---------+
|Salty      |5/5      |
+-----------+---------+
|Schmidt    |14/14    |
+-----------+---------+
|Cedric     |10/13    |
+-----------+---------+
|Berthod    |12/13    |
+-----------+---------+
|Suspos     |5/5      |
+-----------+---------+
|Heimer     |6/6      |
+-----------+---------+
Mechanics:

Round 1:

[giving +2 for attacks on the cowering ogre]

Cedric hand axe vs. ogre: d20+4=8 MISS
Berthod bow vs. ogre - 2 shots: d20+4x2=24,12 one HIT for max dmg of 6.
Salty crossbow vs. ogre: d20+3=9 MISS
Suspos throws a spare dagger: d20+2=5 MISS

Round 2:

Cedric/Berthod pull on the tarp - their combined STR is 31, but the ogre is very heavy. So we'll say that represents a % chance to both move and knock the ogre over, with a +5% per STR bonus. So that is +15% and a total chance of 46%.

d100=48 so no, the ogre stays standing and keeps charging!

Ogre vs. who? Berthod and Cedric are closest, d6=4 so Cedric faces the ogre's onslaught!
Ogre vs. Cedric d20+4=15 MISS

Salty vs. ogre (simultaneous): d20=3 MISS
Heimer vs. ogre: d20+1=17 HIT for d6+1=4 dmg
Schmidt vs. ogre d20=7 MISS

Suspos hangs back for the moment.

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greyarea
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Re: Delve #4

Post by greyarea »

Berthold draws his sword and yells, Have at thee! and haves at the ogre.

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rredmond
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Re: Delve #4

Post by rredmond »

Schmidt will flail and Heimer will poke!
Hey Heimer has a STR bonus??!! Did I know that already :oops:
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Re: Delve #4

Post by JimboJimbo »

Salty pulls his knife, circles to the ogre's back and scales its purulent carcass, ready to drive his blade up into the base of its skull.

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merias
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Re: Delve #4

Post by merias »

rredmond wrote:
Wed May 24, 2023 7:27 pm
Schmidt will flail and Heimer will poke!
Hey Heimer has a STR bonus??!! Did I know that already :oops:
Nope, your memory is still intact! :lol:

Now that he is 1st level, he gets a +1 BHB for the ascending AC chart (my own house rule to beef up fighters a bit).

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