Characters & Hirelings

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badams30
Posts: 1047
Joined: Mon May 07, 2018 6:50 pm

Characters & Hirelings

Post by badams30 »

Post COMPLETED characters here. Tweak this template to fit your style, etc.

Name:
Race/Class:
Level:
Alignment:
Age:
XP:

HP:
Saving Throw:
AC:

STR:
INT:
WIS:
DEX:
CON:
CHR:

Special Abilities:

Background:

Gold & Treasure:
Coins:
Gems:
Other:

Items & Equipment:


Spells:

User avatar
connivingsumo
Posts: 920
Joined: Sun Jul 29, 2018 10:55 pm

Re: Characters & Hirelings

Post by connivingsumo »

Image

Name: Zapolas
Race/Class: Elf Wizard
Level: 1
Alignment: Law
Age: 333
XP: 0 (+5% bonus)

HP: 5
Saving Throw: 15 (+2 vs spells & spells from wands and staffs)
AC: 8(9)

STR: 9 ~ 1-2 Open Doors | +5 Carry Modifier
INT: 18 ~ +6 Languages | 95% to know spell
WIS: 9
DEX: 15 ~ +1 Missile To-Hit | +/-1AC
CON: 13 ~ +1 HP
CHR: 7 ~ Max.3 Hirelings

Special Abilities: Darkvision 60', 1-4 Search for Secret Doors & 1 in 6 when not searching, cannot be paralyzed by Ghouls.

Languages: Common, Elvish, Dwarvish, Orc, Goblin, Ancient Languages (regional), Ogre, and Hobgoblin.

Background: I'm an Elf on the run. The wife of a giant-of-an-elf warrior fell for me pretty hard; I just couldn't keep her off me, so I had to split. Given my handsome good-looks and Charisma, this story is absolutely believable.

Gold & Treasure:
Coins: (starting gold 3d6x10 (4,4,2 x10) = 100gp)
GP: 67 -5gp to Hopwood
Gems:
Other:

Items & Equipment:
Robes & Cloak
Staff (d6)
Darts: 6 (d3 | 15' | RoF:3)
Dagger: 2 (d4 | 10' | RoF:1) *picked up a 3rd Dagger on 9/13
Backpack
*several good quality scroll cases (obtained 9/13)
Bedroll
Spellbook
Ink (1 ounce)
Silk Rope, 50' +Grappling Hook
Dried Rations = 10 days
Waterskin
Map/Scroll Case = 3
Parchment (sheets) = 5
Small Steel Mirror
Iron Spikes = 2
Flint & Steel
Pint of Oil = 3
Candles = 10
Fishing Net
Poultice = 2 uses (requires solid night's rest to work, heals d4 HPs)

Spells:
Scrolls: 2 x Knock Spell
+ Read Magic (may cast 1x/day "for free" if Detect Magic was not already cast in this way)
+ Detect Magic (may cast 1x/day "for free" if Read Magic was not already cast in this way)
+ Charm Person
+ Magic Missile
+ Sleep *prepared

I switched online die-rollers from rgbstudios.org to dnddiceroller.com; much better the 2nd time around.
Image
Last edited by connivingsumo on Wed Dec 06, 2023 5:11 pm, edited 6 times in total.

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kipper
Posts: 124
Joined: Fri May 06, 2022 6:29 pm

Re: Characters & Hirelings

Post by kipper »

Name: Kane
Race/Class: Human Monk
Level: 1
Alignment: Law
XP: 0/2500

HP: 5/5
Saving Throw: 15
AC: 8

STR: 12 (Open Doors 1-2, +5lb carry)
INT: 7
WIS: 15 (+10%XP)
DEX: 15 (+1 to-hit with missile weapons, +1 bonus to AC)
CON: 13 (+1hp/HD, 100% raise dead survival)
CHA: 6 (max 2 special hirelings)

Special Abilities:
Thief Skills: CW85%, DT15%, HN3in6, HS10%, MS20%, OL10%
Weaponless Damage: 1d4
Deadly Strike: When the Monk’s attack roll is 5 higher than the required to hit number, the target has a 75% chance to be stunned by the blow for 2d6 rounds. Moreover, the mystic perfection of the blow also has a 25% chance to kill the opponent, provided the opponent’s hit dice are no more than 1 higher than the Monk’s.
Alertness: Monks are not easily attacked by surprise. A party containing a Monk is unlikely to be surprised, with only a 1 in 6 chance.
Deflect Missiles: The Monk can deflect arrows and magic missile spells with a successful saving throw.

Background: Kicked out of monastery for drunkenness

Gold & Treasure:
Coins: 36gp + 30 = 66gp
Gems: 6 emeralds (100gp each)
Other:

Items & Equipment:
Naginata [Polearm, dmg 1d8+1]
Shuriken (9) [Darts, dmg 1d3, RoF 3, Range 15/30ft]
Sling [1d4, RoF 1, Range 40/80ft]
Backpack
Bell
Flute
Rations, standard (7 days)
Rations, dried (5 days)
Wineskin (filled with hard alcohol)
Last edited by kipper on Fri Apr 05, 2024 2:00 pm, edited 4 times in total.

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tumblingdice
Posts: 456
Joined: Tue Oct 11, 2016 5:26 pm
Location: Southern NH

Re: Characters & Hirelings

Post by tumblingdice »

Name: Albrecht the Acolyte
Race/Class: Human Cleric
Level: 1
Alignment: Lawful
Age: 20
XP: 0/1500 (+10% bonus)

HP: 6
Saving Throw: 15
AC: 5 [14]

STR: 11 (open doors 1-2, carry modifier +5)
INT: 10 (maximum additional languages 2)
WIS: 16 (one additional 1st level spell, +10% XP)
DEX: 9
CON: 12 (raise dead survival 75%)
CHR: 10 (maximum 4 hirelings)

Special Abilities: Banishing undead, +2 to saves vs. paralysis and poison
Clerics can cure light wounds or bless one time per day at level 1 (access to full spell load at level 2)

Background: Albrecht is a holy crusader of law, who sometimes goes too far in his zeal.

Gold & Treasure:
Coins: 31 gp, 5 sp
Gems:
Other:

Items & Equipment: (encumbrance 85 lbs. base movement rate 9)
ring mail (40 lbs.)
shield (10 lbs) (-1 [+1] AC)
mace (10 lbs.) (1d6)
flail (10 lbs.) (1d8) (2-handed)
sling 1 40 ft 1 + 20 stones (1d4) (5 lbs.)
backpack (30 lb. capacity)
holy symbol
5 torches
flint & steel
5 days dried rations
waterskin
large sack (30 lb. capacity)
rope, hemp, 50 ft.
hammer
2 iron spikes
3 pints oil

Spells:
Last edited by tumblingdice on Tue Apr 11, 2023 3:29 pm, edited 2 times in total.

User avatar
badams30
Posts: 1047
Joined: Mon May 07, 2018 6:50 pm

Re: Characters & Hirelings

Post by badams30 »

NPC
Name: Theobald/Theo
Race/Class: human fighter
Level: 1
Alignment: Lawful
Age: 21
XP (+5%):

HP: 9
Saving Throw: 14
AC: 5

STR: 17 (+2/+2, open doors 1-4)
INT: 7
WIS:10
DEX: 11
CON:15 (+1hp)
CHR: 12

Special Abilities: against foes of less than 1HD, 1 att/lv

Background:
Raised by grandparents (farmers outskirts of Moosburg) reputation around village as a
hardworking honest lad, a bit scatterbrained at times, but well-meaning guy.
Stereotypical nordic features - Bushy blond hair, blue eyes, average build, strong as an ox.

Gold & Treasure:
Coins: 5GP, 15SP
Gems:
Other:

Items & Equipment:
Weapons: Longsword, hand axe
Armor: Ring mail, shield
Gen Equipment:
Backpack
2 lg sacks
hooded lantern (5 flasks oil)
50' rope
Crowbar
Shovel
Ball of twine and small bells
Double bladed woodsman's axe
Large canvas tarp w/ ropes and stakes (for use as shelter)
Hammer, 10 spikes
waterskin, wk rations

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