To the Ravenwood - Delve #1
Posted: Thu Sep 29, 2022 9:03 pm
For this I'm using my town of Ravendale, which was the base for an old WB campaign I ran starting in 2015. The town details don't matter much, since the town here is mostly used for buying stuff and not in itself a source of adventure, but still it was a comfortable setting for me to use, and it is fleshed out if I ever need it.
Ravendale is situated just along the western edge of the Ravenwood forest, a source of lumber and quarry stone for the town and most recently a magnet for adventurers - several entrances to what is thought to be a vast, interconnected underworld have been discovered by loggers or miners. Not many adventurers have returned from their forays into the depths, but a few have and there are some rumours:
- Adena at the Stone Nail heard tell of some Goblins that can fly.
- A necromancer commands soul-stealing undead that roam the halls.
- A huge black-widow spider guards a treasure hoard.
- Duergar use slave labor to mine precious metals.
You have heard of a more recent find, an entrance uncovered by some loggers a few hours to the west, off a newly cut wagon track. You gear up one crisp, clear spring morning and head out on foot, finding the wagon track as described and arriving without incident by lunch. To your west, you see a dark opening rimmed with an arch of ancient-looking stone. You can just make out a half-open stone door several feet beyond. All is quiet in this part of the forest, itself unusual. The entrance beckons...
Let me know your marching order, and who is carrying light sources. Your sheets should have your weapon in-hand noted and for spell casters, let me know what spell you have prepared.
Ravendale is situated just along the western edge of the Ravenwood forest, a source of lumber and quarry stone for the town and most recently a magnet for adventurers - several entrances to what is thought to be a vast, interconnected underworld have been discovered by loggers or miners. Not many adventurers have returned from their forays into the depths, but a few have and there are some rumours:
- Adena at the Stone Nail heard tell of some Goblins that can fly.
- A necromancer commands soul-stealing undead that roam the halls.
- A huge black-widow spider guards a treasure hoard.
- Duergar use slave labor to mine precious metals.
You have heard of a more recent find, an entrance uncovered by some loggers a few hours to the west, off a newly cut wagon track. You gear up one crisp, clear spring morning and head out on foot, finding the wagon track as described and arriving without incident by lunch. To your west, you see a dark opening rimmed with an arch of ancient-looking stone. You can just make out a half-open stone door several feet beyond. All is quiet in this part of the forest, itself unusual. The entrance beckons...
Let me know your marching order, and who is carrying light sources. Your sheets should have your weapon in-hand noted and for spell casters, let me know what spell you have prepared.