Race as Class
Posted: Mon May 10, 2021 2:15 am
Doug, I'm trying to create race as class for S&W Complete similar to what you did for White Box. I'm having a hard time figuring out the XP progression pattern. I basically took BX and RC and compared some of the tables there to S&W to guess what kind of XP progression a Halfling, Elf, and Dwarf class might have. Can you look at my attachment and give me some feedback? Thanks!
Here's the class features for each:
Elven Adventurer
• Darkvision 60'
• Spot secret doors: 1-4 or 1 if only passing by.
• Immune to Ghoul paralysis
• Gains spells per level the same as a Magic-User. However Elves do not
use spellbooks. They must learn and memorize spells daily equal to
the number of spells granted per level.
• Gains +1 attack bonus with a Short or Long bow
• Uses Fighter attack bonus
Dwarven Warrior
• +4 on saving throws against magic
• Can easily spot various features of stonework including: sloping
corridors, moving walls, and whether stonework is recent or not. No
roll required.
• Spot stonework traps: 1-4 or 1 if only passing by. These are traps
made of stone – in particular: Holes & gaps, falling blocks, rigged
ceilings, and tiny arrow slits designed to realease poison darts or gas.
• Darkvision 60'
• Benefits from strength bonuses as a Fighter does
• Uses Fighter attack bonus
Halfling
• +4 on saving throws against magic
• +1 attack bonus when using missile weapons
• Halflings can be quite stealthy, making themselves hard to spot and moving in almost total silence: 1-5 on a d6.
• Uses Fighter attack bonus
Dwarf has access to strength bonuses but Halfling and Elf do not. None of them get Multiple Attacks or Parry.
My other house is do what Basic Fantasy does and give only humans the XP bonuses. I really like that rule. I plan on doing the same for S&W. I may even up that bonus to 20%. Chris G. mentioned in one of his posts that it really should probably be 20%.
Here's the class features for each:
Elven Adventurer
• Darkvision 60'
• Spot secret doors: 1-4 or 1 if only passing by.
• Immune to Ghoul paralysis
• Gains spells per level the same as a Magic-User. However Elves do not
use spellbooks. They must learn and memorize spells daily equal to
the number of spells granted per level.
• Gains +1 attack bonus with a Short or Long bow
• Uses Fighter attack bonus
Dwarven Warrior
• +4 on saving throws against magic
• Can easily spot various features of stonework including: sloping
corridors, moving walls, and whether stonework is recent or not. No
roll required.
• Spot stonework traps: 1-4 or 1 if only passing by. These are traps
made of stone – in particular: Holes & gaps, falling blocks, rigged
ceilings, and tiny arrow slits designed to realease poison darts or gas.
• Darkvision 60'
• Benefits from strength bonuses as a Fighter does
• Uses Fighter attack bonus
Halfling
• +4 on saving throws against magic
• +1 attack bonus when using missile weapons
• Halflings can be quite stealthy, making themselves hard to spot and moving in almost total silence: 1-5 on a d6.
• Uses Fighter attack bonus
Dwarf has access to strength bonuses but Halfling and Elf do not. None of them get Multiple Attacks or Parry.
My other house is do what Basic Fantasy does and give only humans the XP bonuses. I really like that rule. I plan on doing the same for S&W. I may even up that bonus to 20%. Chris G. mentioned in one of his posts that it really should probably be 20%.