JimboJimbo wrote: ↑Mon Sep 19, 2022 2:15 pmBrother Guthry; Will pray for your soul, but don't ask him to read holy scripture
Character Creation
Re: Character Creation
Re: Character Creation
Putting this in a reply so you all see it - I see some of you rolled already, but go ahead and assign max hit points.
Re: Character Creation
no clue how I got the numbers right - my brain only groks descending AC. Hey, I'm a social worker not a mathmagician!
Thought so.Also, only fighters get the STR bonuses to-hit and damage.
Cool beans! But I'm willing to go hobbit thief or MU (shudder) if we need one too. Then I will take advantage of moving my scores around! Two clerics, while nice, aren't usually necessaryAlmost forgot - you get a 1st level spell due to your 16 WIS.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: Character Creation
It's fine by me to have two clerics, but I'll leave the party composition up to you guys.
Re: Character Creation
@rredmond —
Real dice definitely more fun!
I've just been using an online roller for some play testing recently so stuck with that.
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- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Character Creation
I'm happy to switch Guthry over to a spell-slinger if you're clerically keen. I picked holy roller as I figured no one else would want to play the walking first-aid kit.Cool beans! But I'm willing to go hobbit thief or MU (shudder) if we need one too. Then I will take advantage of moving my scores around! Two clerics, while nice, aren't usually necessary
Ooops! I appear to have messed up the quote function :/
Re: Character Creation
YES! And like I said I used some six siders from a kids' therapy bucket in my office just for the heck of it. Needless to say the mini basketballs, pom poms and marbles are still in there... the dice went into my bag! My oldest buys me dice for Christmas and my birthday, super nice ones. I usually have a set or two in the work bag, didn't this time.
I help run the Unseen Servant site, and they've got an associated online roller which is really cool that I use sometimes. I DM my friends from HS on Skype every couple of weeks. Four or five of those guys use real dice, but two or three have an app on their phone, and one just uses google or whatever on his phoneI've just been using an online roller for some play testing recently so stuck with that.
Clerics, or a thief, are my go tos usually - for the same reason I'll admit that MUs are my least favorite, but I have no problem playing whatever the party needs. And you put more effort into your cleric than I did And like Doug said, no rule against two clerics too. I'll choose after everyone else does. That "16" rocks and will go on some character's main attribute!JimboJimbo wrote: ↑Tue Sep 20, 2022 6:56 amI'm happy to switch Guthry over to a spell-slinger if you're clerically keen. I picked holy roller as I figured no one else would want to play the walking first-aid kit.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Character Creation
Thinking about the deific duo situation I realised that in 36 years (ouch!) of enjoying the hobby, I've played exactly 0 magic users in group play (solo'd a couple, but they don't count). After a quick prime stat switcheroo, may I present to you Guthry of Swemm...
.~-= Guthry of Swemm =-~.
Race: : Human
Class: : Magic User
Level: : 1
Alignment:: Neutral
Experience Points :
XP Bonus : +5%
Hit Dice : d4
Hit Points : 5
Armor Class (AAC) :10 /10 (front/rear)
Base Hit Bonus : +0
Saving Throw : 15
Abilities
STR: (11)
INT: (15)
WIS: (6)
CON: (13)
DEX: (11)
CHA: (7)
Languages
Common, Neutral, Giantish, Goblin, Dwarfish, Elvish
Special Abilities & Spells
+2 save vs spells
Hold Portal, Shield, Sleep, Light, Magic Missile, Read Magic
Armor & Weapons
Staff (d6)
Darts (x10) (d3)
Equipment
pack
dry rations x7
bronze lamp & 9 oil
sack, 15lbs
handcart
Magic Items
Wealth
PP:
GP: 15
SP:
CP:
Gems & Jewels:
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:
Eventually he'll be able to cast fireball. The question is, can he be trusted to do so?
.~-= Guthry of Swemm =-~.
Race: : Human
Class: : Magic User
Level: : 1
Alignment:: Neutral
Experience Points :
XP Bonus : +5%
Hit Dice : d4
Hit Points : 5
Armor Class (AAC) :10 /10 (front/rear)
Base Hit Bonus : +0
Saving Throw : 15
Abilities
STR: (11)
INT: (15)
WIS: (6)
CON: (13)
DEX: (11)
CHA: (7)
Languages
Common, Neutral, Giantish, Goblin, Dwarfish, Elvish
Special Abilities & Spells
+2 save vs spells
Hold Portal, Shield, Sleep, Light, Magic Missile, Read Magic
Armor & Weapons
Staff (d6)
Darts (x10) (d3)
Equipment
pack
dry rations x7
bronze lamp & 9 oil
sack, 15lbs
handcart
Magic Items
Wealth
PP:
GP: 15
SP:
CP:
Gems & Jewels:
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:
Eventually he'll be able to cast fireball. The question is, can he be trusted to do so?
Last edited by JimboJimbo on Tue Sep 20, 2022 4:41 pm, edited 1 time in total.
Re: Character Creation
@Jimbo looks good - you should go through the process to fill out your spellbook. It looks like based on your INT, you should have at least 6 spells in there.
Re: Character Creation
In a rare feat, I actually got some decent rolls. 15, 14, 12, 12, 10, 9, 7. Looks like we could use a thief, so SHAZAM! He's a thief.
.~-= Roscoe Bogwalker =-~.
Race : Halfling
Class : Thief
Level : 1
Alignment : Neutral
Experience Points : 0/1250
XP Bonus : +5%
Hit Dice : D4
Hit Points : 4
Armor Class (AAC) : 13/12 (front/rear)
Base Hit Bonus : [+0] [+1 missile wpn]
Saving Throw : 15 (see special abilities for bonuses)
Abilities
STR : (12)
INT : (10)
WIS : (9)
CON : (12)
DEX : (15) +1/+1
CHA : (14)
Languages
Common
Special Abilities & Spells
Backstab +4 to hit, double dmg; +2 saves vs devices, traps, magical wands, staffs and other devices
Halfling bonuses: +5 delicate tasks, +10 hide in shadows, +10 move silently, +10 open locks; +4 saves vs magic
Thief Abilities: Climb: 85; Delicate tasks: 20; Hear Sounds: 3-6; Hide: 20; Move silently: 30; Open locks: 20
Armor & Weapons
Spear 1d6, +1 dmg when used 2handed
Short Sword 1d6
Dagger 1d4
Short bow 1d6 / 20 arrows
Equipment
Backpack
Bedroll
Chalk
Flint/Steel
Crowbar
50' silk rope
Sack
Waterskin
Hammer w/ 6 iron spikes
1 wk trail rations
Hooded lantern / 4 flasks oil
Thieves tools
Lg bottle of cheap whiskey
Lucky rabbits foot
Magic Items
Wealth
PP:
GP:5
SP:20
CP:
Gems & Jewels:
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip:
.~-= Roscoe Bogwalker =-~.
Race : Halfling
Class : Thief
Level : 1
Alignment : Neutral
Experience Points : 0/1250
XP Bonus : +5%
Hit Dice : D4
Hit Points : 4
Armor Class (AAC) : 13/12 (front/rear)
Base Hit Bonus : [+0] [+1 missile wpn]
Saving Throw : 15 (see special abilities for bonuses)
Abilities
STR : (12)
INT : (10)
WIS : (9)
CON : (12)
DEX : (15) +1/+1
CHA : (14)
Languages
Common
Special Abilities & Spells
Backstab +4 to hit, double dmg; +2 saves vs devices, traps, magical wands, staffs and other devices
Halfling bonuses: +5 delicate tasks, +10 hide in shadows, +10 move silently, +10 open locks; +4 saves vs magic
Thief Abilities: Climb: 85; Delicate tasks: 20; Hear Sounds: 3-6; Hide: 20; Move silently: 30; Open locks: 20
Armor & Weapons
Spear 1d6, +1 dmg when used 2handed
Short Sword 1d6
Dagger 1d4
Short bow 1d6 / 20 arrows
Equipment
Backpack
Bedroll
Chalk
Flint/Steel
Crowbar
50' silk rope
Sack
Waterskin
Hammer w/ 6 iron spikes
1 wk trail rations
Hooded lantern / 4 flasks oil
Thieves tools
Lg bottle of cheap whiskey
Lucky rabbits foot
Magic Items
Wealth
PP:
GP:5
SP:20
CP:
Gems & Jewels:
Hirelings
Name: Class: Race:
HP: AAC: SAV:
Armor: Weapons:
Equip: