Delve #8

Old dungeon delves will go here.

Moderator: merias

Locked
JimboJimbo
Posts: 467
Joined: Sat Jun 18, 2022 10:59 am

Re: Delve #8

Post by JimboJimbo »

Salty gurgles somewhat.

User avatar
greyarea
Posts: 1547
Joined: Sun Jan 31, 2016 1:17 am

Re: Delve #8

Post by greyarea »

Uzmatazz strolls down the hall as he hollers out, Hey guys, stop attacking my friend. What a crazy misunderstanding.

User avatar
greyarea
Posts: 1547
Joined: Sun Jan 31, 2016 1:17 am

Re: Delve #8

Post by greyarea »

Berthold says nothing, holding his bow at the ready.

User avatar
jcftao
Posts: 2236
Joined: Sun Jan 31, 2016 3:52 am
Contact:

Re: Delve #8

Post by jcftao »

Twig yells, "Does anyone have a healing potion for Salty?" at the same time as he kicks the skeleton in the head.

User avatar
rredmond
Posts: 464
Joined: Thu Feb 25, 2016 9:17 pm
Location: South Jersey
Contact:

Re: Delve #8

Post by rredmond »

What’s that skeleton doing?

Schmidt kneels down towards Salty to bind his wounds. Then, if he looks like he’s still breathing the cleric will cast CLW - as long as the area continues to be calmer.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

User avatar
merias
Site Admin
Posts: 2154
Joined: Sat Jan 30, 2016 2:37 am
Location: Ottawa, Ontario
Contact:

Re: Delve #8

Post by merias »

"I know you..." the robed man says to Uz as the two approach each other. "It's odd, I feel we are friends, but evil clerics have very few friends. Anyway, tell your dogs to lay off my skeleton, I won't hurt you, but the others are fair game if they continue to attack me or my servant! I can release those two...", the robed man points south, "if they agree to stand down."

Meanwhile, Salty gurgles... [d20 save vs. death d20=20 SAVE he is at 1hp and alive!] and opens his eyes. Schmidt is kneeling beside him, tending to his wounds [CLW d6+1=7]. Salty feels much better!

Twig kicks the skeleton in the head [d20=18 for d3=1 dmg], but he doesn't think he hurt it much (the robed man doesn't have a clean line of sight to the prone skeleton, so you don't think he saw the kick, at least, he doesn't react).

Actions?

Status:

The RM is with Schmidt, Salty and Uz.
The skeleton is on the floor, trapped in a net and unable to escape. Twig is next to him.
Heimer and Berthold stand ready with their weapons.

Code: Select all

+------------+--------+
|Name        |HP      |
+------------+--------+
|Salty       |8/8     |
+------------+--------+
|Schmidt     |17/17   |
+------------+--------+
|Twig        |7/7     |
+------------+--------+
|Berthold    |16/16   |
+------------+--------+
|Uzmatazz    |5/5     |
+------------+--------+
|Heimer      |6/6     |
+------------+--------+

User avatar
rredmond
Posts: 464
Joined: Thu Feb 25, 2016 9:17 pm
Location: South Jersey
Contact:

Re: Delve #8

Post by rredmond »

Whew good time for a high CLW roll!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

User avatar
greyarea
Posts: 1547
Joined: Sun Jan 31, 2016 1:17 am

Re: Delve #8

Post by greyarea »

Uzmatazz says, Well, I suppose I should be insulted that you don’t remember me, your old friend, if you have so few. My companions back there won’t hurt you and we’ll lay off your walking bones as well. Release your spell and let’s chat.

So tell me, why did you attack us on sight? Are you protecting something down here?

User avatar
greyarea
Posts: 1547
Joined: Sun Jan 31, 2016 1:17 am

Re: Delve #8

Post by greyarea »

Berthold says nothing, holding his bow at the ready.

Good rolls to save Salty!

User avatar
rredmond
Posts: 464
Joined: Thu Feb 25, 2016 9:17 pm
Location: South Jersey
Contact:

Re: Delve #8

Post by rredmond »

Heimer, seemingly shocked at what’s going on, stands stock still spear in hand.

Schmidt ensures Salty is okay before standing up behind the MU
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

Locked