Delve #5
Moderator: merias
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #5
sure, Thold6, but after we should set Cedric to rest before he starts to smell like Great Aunt Haddock's pantry.
Re: Delve #5
Re: Delve #5
No noises or light coming from the north? Just want to be sure, if we check the door, that nothing will come up behind us
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: Delve #5
No light or noise, and the corridor is unlit.
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #5
Ordering gruff to guard the mule, Salty listens at the door.
Re: Delve #5
Salty hears nothing beyond the door, which has a keyhole set into it - he thinks it might be locked.JimboJimbo wrote: ↑Fri Aug 25, 2023 7:49 pmOrdering gruff to guard the mule, Salty listens at the door.
Re: Delve #5
Maybe you can use Cedric as a battering ram on the door and then as a bonus, prop him up against the door to keep it open!
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #5
Salty breaks out his tools and starts looking for traps.
Re: Delve #5
<secret roll>JimboJimbo wrote: ↑Tue Aug 29, 2023 9:41 amSalty breaks out his tools and starts looking for traps.
Salty doesn't think he can see any traps. It just appears to be a normal, locked door.
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #5
Salty tries to open the l9ck