Delve #7 Aftermath

Old dungeon delves will go here.

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greyarea
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Re: Delve #7 Aftermath

Post by greyarea »

If others are willing to wait, Uzmatazz will create a scroll of charm person.

JimboJimbo
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Re: Delve #7 Aftermath

Post by JimboJimbo »

Salty's fine with waiting. It'll give him a chance to get in some gambling, baking, and house breaking :lol:

Edited because waiting autocorrected to wiring and we all know Salty failed his electrical inspection & testing certificate.

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merias
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Re: Delve #7 Aftermath

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I think you would need to wait a week for Salty's cuirass modifications anyway.

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jcftao
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Re: Delve #7 Aftermath

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Twig will seek out any poisons. He has plenty of coin right now, so more potent poisons are his goal.

In addition to that, if he can find or concoct some noxious dusts...finely ground hot peppers mixed with sulfur or other nasty things. Twig would like to make some packets of dust which he could throw into the eyes of an opponent to either blind or choke them.

Also, Twig wants to find some fine yet strong wire or cord and perhaps a half dozen iron spikes with eyelets to string the cord. He'll use these to fashion tripping traps.

Lastly, Twig wants to modify a small fishing net by adding barbed hooks within it. Ideally, he'd like to be able to throw this net on a target and have it entangle him with the hooks.

With the ample coin he has, he can hire some agents to seek these things out if need be.

Twig's a real nice guy! :angel:

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merias
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Re: Delve #7 Aftermath

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jcftao wrote:
Sun Mar 03, 2024 4:12 pm
Twig will seek out any poisons. He has plenty of coin right now, so more potent poisons are his goal.
Those would be rare [d6=2], and try as he might, Twig is not able to find any poisons for sale. He can try again after the next delve!
In addition to that, if he can find or concoct some noxious dusts...finely ground hot peppers mixed with sulfur or other nasty things. Twig would like to make some packets of dust which he could throw into the eyes of an opponent to either blind or choke them.
This is easier to find, even if he has to combine the ingredients himself. An alchemist will help, we'll say Twig can scrounge and buy the ingredients for 1d4+1 doses of choking powder for 200gp. [d4+1=2], so he has 2 doses and as before, can re-stock after each delve.
Also, Twig wants to find some fine yet strong wire or cord and perhaps a half dozen iron spikes with eyelets to string the cord. He'll use these to fashion tripping traps.
Half a dozen would give him 3 tripwires? We'll say 30gp in materials total.
Lastly, Twig wants to modify a small fishing net by adding barbed hooks within it. Ideally, he'd like to be able to throw this net on a target and have it entangle him with the hooks.

With the ample coin he has, he can hire some agents to seek these things out if need be.

Twig's a real nice guy! :angel:
A ne'er-do-well in the seedy section of town knows a merchant that sells torture devices on the down-low, and this sounds close to that. Total outlay is 100gp for a net made to order, one week time.

For all of the trinkets described, Twig spends 330gp.

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merias
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Re: Delve #7 Aftermath

Post by merias »

greyarea wrote:
Wed Feb 28, 2024 2:19 pm
If others are willing to wait, Uzmatazz will create a scroll of charm person.
This is done for 1 week and 100gp.

Let me know if there are any last-minute requests, we'll get started in the next day or two.

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Re: Delve #7 Aftermath

Post by jcftao »

merias wrote:
Tue Mar 05, 2024 2:15 pm

For all of the trinkets described, Twig spends 330gp.
Awesome! Thank you.

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Re: Delve #7 Aftermath

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rredmond
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Re: Delve #7 Aftermath

Post by rredmond »

Frikkin notifications :(
Didn't even go to my spam this time, ugh! Any way to buy more healing potions? Otherwise, good to go!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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merias
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Re: Delve #7 Aftermath

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rredmond wrote:
Fri Mar 08, 2024 3:56 pm
Frikkin notifications :(
Didn't even go to my spam this time, ugh! Any way to buy more healing potions? Otherwise, good to go!
You check in with the town temple [d4-1=1], there is but one healing potion available. Apparently, demand is up as news of your lucrative escapades has spread and others wish to brave the depths. Prices are also up - the potions now cost 100gp each!

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