Delve #8

Old dungeon delves will go here.

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jcftao
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Re: Delve #8

Post by jcftao »

Twig will flatten himself against the north wall. When the robed figure or the skellie make an appearance, he'll try to tangle them up with his barbed net.

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merias
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Re: Delve #8

Post by merias »

[Initiative: d12 for robed man (RM) and party: 2d12=3,5 party has it]

Twig joins Uz along the north wall and readies his net.

Salty sees an area of shadow opposite Twig, in the northwest corner of the room, and heads there as he draws his dagger.

Schmidt is not sure if this is an evil cleric or not, and stays out of sight of the RM, just to the south of Twig and Uz.

Berthold readies his bow and moves to the south portion of the room, yelling a challenge. He is joined by Heimer and his spear.

The RM does not yell in reply, but the skeleton, which you can now see has glowing red eyes and wields a scimitar, is walking down the tunnel towards you.

[Here is where I have everyone, let me know if there are any changes needed]

Image

Actions?

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greyarea
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Re: Delve #8

Post by greyarea »

Berthold says nothing, holding his bow at the ready.

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greyarea
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Re: Delve #8

Post by greyarea »

Uzmatazz steps into the doorway to complete his charm person spell that he casts on the incoming magician.

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rredmond
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Re: Delve #8

Post by rredmond »

Schmidt joins Uz to try and turn the red eyed skeleton brandishing holy symbol!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

JimboJimbo
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Re: Delve #8

Post by JimboJimbo »

Salty waits for the Skelton to advance past his position then races toeard the RM & trying to tackle him to the ground by throwing his shoulder into his knees.

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merias
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Re: Delve #8

Post by merias »

[Initiative will be key here - the skeleton moves 3" per round, so betweeen last round and this, it is now right at the entrance to the room you are in: d12 for skeleton/RM and party: 2d12=3,10, party has it - spells and turn attempts go first]

Uz steps into the tunnel opening and is surprised to see the skeleton coming directly at him, but he manages to cast his charm spell [RM save d20=12 he does!] just before the skeleton lurches into the room. The spell does not appear to have any effect on the RM, however.

Schmidt moves next to Uz and presents his holy symbol [2d10=18 success]. The skeleton flees back towards the RM.

Twig throws his net over the skeleton just as it is beginning to flee [d20=19], it tangles the creature enough to make it fall to the floor.

Salty charges up the tunnel, runs past the prone skeleton [Salty moves 4" per combat round, 8" while charging, so he is able to traverse the 6" in a single round], and dives into the RM's knees [d20=2]. The RM steps aside at the last second, and Salty slides into the T-intersection behind the RM [Salty is now on his stomach, facing away from the RM].

Berthold holds his bow at the ready, as does Heimer with his spear.

The skeleton flails its scimitar about mindlessly [I'll say the skeleton has a 5% chance that the scimitar will cut it free accidentally, so basically on a roll of 20. d20=10], still tangled by the barbed net.

The RM turns and mutters a few phrases, touching Salty on the back [d20+4=24 HIT, for d6+1=7 dmg]. Salty feels intense pain from the RM's touch!

Actions?

Status:

The RM is alone with Salty up at the T-intersection, and Salty is prone on the floor. Salty is gravely wounded!
The skeleton is on the floor near you, trapped in a barbed net and unable to escape, for now.

Code: Select all

+------------+--------+
|Name        |HP      |
+------------+--------+
|Salty       |1/8     |
+------------+--------+
|Schmidt     |17/17   |
+------------+--------+
|Twig        |7/7     |
+------------+--------+
|Berthold    |16/16   |
+------------+--------+
|Uzmatazz    |5/5     |
+------------+--------+
|Heimer      |6/6     |
+------------+--------+

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greyarea
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Re: Delve #8

Post by greyarea »

Berthold says nothing, holding his bow at the ready.

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greyarea
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Re: Delve #8

Post by greyarea »

Uzmatazz curses a bit and pulls out his new scroll of charm person that he casts on the robed magician.

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rredmond
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Re: Delve #8

Post by rredmond »

The net means the skeleton is no longer turned? If so, is there a way to mace him while he’s incapacitated or is this RM in the way?
Heimer concentrates, quietly ready with his spear.
Schmidt attacks with the magic mace, just not sure which one yet. :)
Last edited by rredmond on Wed Mar 20, 2024 6:00 pm, edited 2 times in total.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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