It's about 8 feet away, so melee distance.Attronarch wrote: ↑Mon Dec 05, 2022 5:20 pmHow far is the skeleton from Phelim? If he is far enough Phelim will take a shot. Otherwise he will spear it.
"Schmidt! Schmidt! Shine your Holy Light down this accursed hole! Schmiiiiiiiidt!!!"
To the Ravenwood - Delve #1
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Re: To the Ravenwood - Delve #1
- Attronarch
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Re: To the Ravenwood - Delve #1
"Come at me, you sack of rattling bones!" Phelim will fight with spear, two-handed.
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Re: To the Ravenwood - Delve #1
Guthry, hearing Phelim's scream, yanks the dagger from his belt. The blade nicks his hip as he draws it, but the mage pays no mind. His face a rapture of delight, Guthry throws himself into the pit (when he's in range), aiming to spear the rattle-bones with the dagger's tip and the full force of his bodyweight behind it!
Re: To the Ravenwood - Delve #1
Added to Loot topic.
Re: To the Ravenwood - Delve #1
Bel'xor checks the shackles to see if one is sturdy enough to secure his rope to. If so, he will hand his rope to Wennic and ask him to secure it and drop it into the new opening in the floor while Bel'xor looks to more immediately involve himself in the fight: preferably by gripping his battle axe in one hand (keeping the other free to grab with) and dropping down onto the back to the skeleton.
If that kind of entry into the below fight isn't possible, Bel'xor will be more cautious and grip the edge of the opening to let himself down easy, dropping just a few feet rather than jumping the 10' and risking injury.
Bel'xor's instructions to Wennic will also include remaining on the main floor to stand guard and be ready to hep pull anyone out of the pit using the rope as needed.
If that kind of entry into the below fight isn't possible, Bel'xor will be more cautious and grip the edge of the opening to let himself down easy, dropping just a few feet rather than jumping the 10' and risking injury.
Bel'xor's instructions to Wennic will also include remaining on the main floor to stand guard and be ready to hep pull anyone out of the pit using the rope as needed.
Re: To the Ravenwood - Delve #1
Getting the rope and securing it, then climbing down would allow you to enter melee in the pit on the 3rd round. Dropping down carefully would allow you to enter on the 2nd round (and jumping in like Guthry is doing would allow you to enter this round ).Magremore wrote: ↑Thu Dec 08, 2022 8:32 pmBel'xor checks the shackles to see if one is sturdy enough to secure his rope to. If so, he will hand his rope to Wennic and ask him to secure it and drop it into the new opening in the floor while Bel'xor looks to more immediately involve himself in the fight: preferably by gripping his battle axe in one hand (keeping the other free to grab with) and dropping down onto the back to the skeleton.
If that kind of entry into the below fight isn't possible, Bel'xor will be more cautious and grip the edge of the opening to let himself down easy, dropping just a few feet rather than jumping the 10' and risking injury.
Bel'xor's instructions to Wennic will also include remaining on the main floor to stand guard and be ready to hep pull anyone out of the pit using the rope as needed.
So in game terms, I think you would realize that the rope method would be slower.
Re: To the Ravenwood - Delve #1
Got it. Thanks. Bel'xor will just follow Guthry in. Wennic can stay on the main floor for now; we can always throw the rope up to him later.
Bel'xor will yell to Wennic, "stop him from running away" — maybe he can grab Schmidt and talk some sense to him!
Bel'xor will yell to Wennic, "stop him from running away" — maybe he can grab Schmidt and talk some sense to him!
Re: To the Ravenwood - Delve #1
This was really fun to play out... let's see what happens!
Bel'xor and Wennic see Guthry charge towards the pit and leap in, even as Bel'xor moves to the pit himself. Guthry's dagger is now glowing, and his hip is bleeding, but he does not seem to notice the wound.
In the pit, Phelim faces off with the skeleton, wondering why Schmidt has not come to his aid. The skeleton is surprisingly fast, and swipes at Phelim with its dagger, but cannot connect. Phelim lunges with his spear, breaking off a few of the skeleton's ribs.
From above, Phelim hears a cry and sees Guthry leaping into the pit, a glowing dagger in hand. His leap is badly timed and clumsy, and he crashes head-first into the floor with a sickening crunch, unmoving. His dagger lies next to him, its glow fading.
Meanwhile, in the room, a sprinting Schmidt side-steps Wennic, and with a look of terror on his face, runs north, through the door and into the dark corridor.
I assumed Wennic would not pursue Schmidt, having been told to try to grab Schmidt but also to stand guard.
Bel'xor has now lowered himself into the pit, and safely drops the last few feet. He brings his axe to bear and shatters the skeleton before it can attack again.
Actions?
Status:
The pit skeleton is destroyed.
Phelim is wounded and in the pit with Bel'xor and a dead Guthry (RIP)!
Schmidt has fled the room in terror, into the darkness of the dungeon!
Bel'xor and Wennic see Guthry charge towards the pit and leap in, even as Bel'xor moves to the pit himself. Guthry's dagger is now glowing, and his hip is bleeding, but he does not seem to notice the wound.
In the pit, Phelim faces off with the skeleton, wondering why Schmidt has not come to his aid. The skeleton is surprisingly fast, and swipes at Phelim with its dagger, but cannot connect. Phelim lunges with his spear, breaking off a few of the skeleton's ribs.
From above, Phelim hears a cry and sees Guthry leaping into the pit, a glowing dagger in hand. His leap is badly timed and clumsy, and he crashes head-first into the floor with a sickening crunch, unmoving. His dagger lies next to him, its glow fading.
Meanwhile, in the room, a sprinting Schmidt side-steps Wennic, and with a look of terror on his face, runs north, through the door and into the dark corridor.
I assumed Wennic would not pursue Schmidt, having been told to try to grab Schmidt but also to stand guard.
Bel'xor has now lowered himself into the pit, and safely drops the last few feet. He brings his axe to bear and shatters the skeleton before it can attack again.
Actions?
Status:
The pit skeleton is destroyed.
Phelim is wounded and in the pit with Bel'xor and a dead Guthry (RIP)!
Schmidt has fled the room in terror, into the darkness of the dungeon!
Code: Select all
+----------+----------+
|Name |HP |
+----------+----------+
|Wennic |3/3 |
+----------+----------+
|Bel'xor |7/9 |
+----------+----------+
|Phelim |3/4 |
+----------+----------+
|Guthry |-2/5 |
|(RIP) | |
+----------+----------+
|Schmidt |5/6 |
|(Ran away)| |
+----------+----------+
Re: To the Ravenwood - Delve #1
For Schmidt, what I'll do is determine randomly where he runs for the duration of the fear effect, and play out any encounters in another thread. I don't think we need to hide anything, but if something comes up that might be important that the other PCs should not know just yet, I will keep it hidden. So I'll post another update for Schmidt tomorrow.
Re: To the Ravenwood - Delve #1
Sounds good. Ring mail should slow him a bit, even while the fear drives him on!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat