Delve #4
Moderator: merias
Re: Delve #4
The pillar is at an angle so it is not possible to stand on top of it. However, Salty is able to examine it from atop Berthold's shoulders - he does not see anything out of the ordinary.
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Re: Delve #4
nothing happening, lads. I vote we sling golden-guts into the muck and see If he can earnhis breakfast.
Re: Delve #4
JimboJimbo wrote: ↑Wed Jul 12, 2023 5:27 pmnothing happening, lads. I vote we sling golden-guts into the muck and see If he can earnhis breakfast.
Re: Delve #4
My votes, in order, would be to drag a hook or otherwise bent piece of metal across the (hopeful) bottom of the quicksand.
And/or light an oil slick in the quicksand just to see what happens.
Or just leave. I don't want to lose Dr. Theopolis, yet, until we see if he can give us good information tomorrow.
Though I'm definitely open to other suggestions.
And/or light an oil slick in the quicksand just to see what happens.
Or just leave. I don't want to lose Dr. Theopolis, yet, until we see if he can give us good information tomorrow.
Though I'm definitely open to other suggestions.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
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- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #4
You big burly lads could hold a board in place while me & father Mumbles use tools from the other room to dig a trench from the quicksand. If we drain some of Tholsy's bathwater out, it might be easier to dredge the bottom.
Re: Delve #4
Or Twiki?
Budabudabuda
Re: Delve #4
Ha ha, Twiki. I just remember the big ole Dr. Theopolis face hanging on a charm necklace
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat