Delve #2
Moderator: merias
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- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #2
Bonner tries to do some counting in his stubby fingers but gives up.
Bert & Bell have a point. There's of floor to tread around here. I'm happy to look for more sunken treasure, yargh
Bert & Bell have a point. There's of floor to tread around here. I'm happy to look for more sunken treasure, yargh
Re: Delve #2
Cedric hangs his head and moves back into the corridor, "Another time, perhaps."
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- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #2
Shame we don'thave large amounts of oil
Re: Delve #2
With Cedric's retreat, Rory seems content to let you go on your way.
You head east, past where you fought the giant lizards. The blood trail here is faint, but can be followed to a door on the north side of the corridor, inside a little alcove. The bottom half of that door appears to be hinged, like it can be pushed in. To the east, there is another door.
Actions?
You head east, past where you fought the giant lizards. The blood trail here is faint, but can be followed to a door on the north side of the corridor, inside a little alcove. The bottom half of that door appears to be hinged, like it can be pushed in. To the east, there is another door.
Actions?
Re: Delve #2
"Is that so something small can get in and out?" Schmidt muses aloud.
Doggie door?
Doggie door?
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: Delve #2
The hinged part is actually the entire bottom half of the larger door - so it would be a pretty big doggie! A man could crawl through it with no problem.
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- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #2
Bonner strolls to the door & listens. If he hears nothing he'll shrug and head in. If he does hear something, he'll pass on the info before going through.
Re: Delve #2
While Bonner is listening at the door, Bel'xor will check the eastern corner of the alcove (walls, floor, ceiling if he can see anything) for any unusual markings or such. He'll ask Otto to do the same to the western corner, and ask Wennic to stand behind him (behind Bel'xor) keeping an eye in the direction of that door down at the end of the corridor.
Re: Delve #2
Bel'xor and Otto do not see anything unusual.Magremore wrote: ↑Sat Feb 11, 2023 3:25 pmWhile Bonner is listening at the door, Bel'xor will check the eastern corner of the alcove (walls, floor, ceiling if he can see anything) for any unusual markings or such. He'll ask Otto to do the same to the western corner, and ask Wennic to stand behind him (behind Bel'xor) keeping an eye in the direction of that door down at the end of the corridor.
Bonner hears nothing, and pushes the large "doggie door" in, crouching to get through. As he opens it his nose picks up the smells of animal waste and earth, as if he were on a farm.JimboJimbo wrote: ↑Fri Feb 10, 2023 5:45 pmBonner strolls to the door & listens. If he hears nothing he'll shrug and head in. If he does hear something, he'll pass on the info before going through.
He moves forward as his darkvision adjusts, and he can make out a short corridor leading to a 20x30 room. There is dried mud and hay on the floor, a pile of bones in the NW corner, and to his east, a half-dozen large egg-shaped objects poking up from piled straw and dirt. There is no movement.
Actions?
Re: Delve #2
Berthold the bold hisses, Is it a magic portal to Farmer Imgard’s barn? from the hall as he pinches closed his nose.