Delve #4

Old dungeon delves will go here.

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greyarea
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Re: Delve #4

Post by greyarea »

Berthold hops out of the eel hole and tosses his pick into the water. Unless we have some strategy for the ticks, I say we head back up to the other level.

JimboJimbo
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Re: Delve #4

Post by JimboJimbo »

Salty agrees with Tholdy

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greyarea
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Re: Delve #4

Post by greyarea »

Tholdy, ahem, Berthold checks to see if the seventh seal has been broken.

JimboJimbo
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Re: Delve #4

Post by JimboJimbo »

greyarea wrote:
Thu Jul 27, 2023 9:23 pm
Tholdy, ahem, Berthold checks to see if the seventh seal has been broken.
:lol:

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merias
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Re: Delve #4

Post by merias »

greyarea wrote:
Thu Jul 27, 2023 6:53 pm
Berthold hops out of the eel hole and tosses his pick into the water. Unless we have some strategy for the ticks, I say we head back up to the other level.
One vote for heading back up... anyone in disagreement?

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rredmond
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Re: Delve #4

Post by rredmond »

Agree with back up!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
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jcftao
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Re: Delve #4

Post by jcftao »

Up we go.

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merias
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Re: Delve #4

Post by merias »

You head back to the Ogre-zombie room without incident.

Where to?

Image

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greyarea
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Re: Delve #4

Post by greyarea »

I say we get back to town and sell some of these gewgaws and drink, suggests Berthold. We can come back in the morrow to ransack this dank hole further. And maybe ol’ brass-skull will be more helpful then too. Or maybe we throw him in with the nicknacks we sell.

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rredmond
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Re: Delve #4

Post by rredmond »

Berthold wrote:
Mon Jul 31, 2023 9:52 pm
I say we get back to town and sell some of these gewgaws and drink. We can come back in the morrow to ransack this dank hole further.
Schmidt nods agreement with this plan.
Berthold wrote:And maybe ol’ brass-skull will be more helpful then too. Or maybe we throw him in with the nicknacks we sell.
Quieter nod. ;)
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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