Delve #5

Old dungeon delves will go here.

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JimboJimbo
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Re: Delve #5

Post by JimboJimbo »

sure, Thold6, but after we should set Cedric to rest before he starts to smell like Great Aunt Haddock's pantry.

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merias
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Re: Delve #5

Post by merias »

You head west out the exit. You can go further west 20' to a door, or the corridor continues to the north.

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rredmond
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Re: Delve #5

Post by rredmond »

No noises or light coming from the north? Just want to be sure, if we check the door, that nothing will come up behind us :)
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merias
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Re: Delve #5

Post by merias »

rredmond wrote:
Fri Aug 25, 2023 1:17 pm
No noises or light coming from the north? Just want to be sure, if we check the door, that nothing will come up behind us :)
No light or noise, and the corridor is unlit.

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Re: Delve #5

Post by JimboJimbo »

Ordering gruff to guard the mule, Salty listens at the door.

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merias
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Re: Delve #5

Post by merias »

JimboJimbo wrote:
Fri Aug 25, 2023 7:49 pm
Ordering gruff to guard the mule, Salty listens at the door.
Salty hears nothing beyond the door, which has a keyhole set into it - he thinks it might be locked.

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jcftao
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Re: Delve #5

Post by jcftao »

Maybe you can use Cedric as a battering ram on the door and then as a bonus, prop him up against the door to keep it open! :P

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Re: Delve #5

Post by JimboJimbo »

Salty breaks out his tools and starts looking for traps.

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merias
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Re: Delve #5

Post by merias »

JimboJimbo wrote:
Tue Aug 29, 2023 9:41 am
Salty breaks out his tools and starts looking for traps.
<secret roll>

Salty doesn't think he can see any traps. It just appears to be a normal, locked door.

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Re: Delve #5

Post by JimboJimbo »

Salty tries to open the l9ck

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