Delve #3 Aftermath
Moderator: merias
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #3 Aftermath
Since thieves level almost as fast as I lose characters, there's no need to boost Salty's xp. Miserable old set probably wouldn't appreciate it anyway
Re: Delve #3 Aftermath
JimboJimbo wrote: ↑Sat May 06, 2023 10:38 amSince thieves level almost as fast as I lose characters, there's no need to boost Salty's xp. Miserable old set probably wouldn't appreciate it anyway
We'll get started on the next delve in the next few days, if there are any last-minute requests let me know. Also let me know the party decision on having the MU NPC tag along.
Re: Delve #3 Aftermath
I am all for the NPC MU.
I need no new things for this delve. Unless there are magic arrows for sale in town
I need no new things for this delve. Unless there are magic arrows for sale in town
-
- Posts: 467
- Joined: Sat Jun 18, 2022 10:59 am
Re: Delve #3 Aftermath
A pet spell-slinger is fine with me.
Re: Delve #3 Aftermath
OK, let's get you started with the MU in tow.
@greyarea there are no magic arrows for sale in town. Also, I have you as keeping the +1 chain armor - let me know if accurate.
@rredmond, let me know if you have made a final decision about Heimer tagging along.
Please update your char sheets (if needed) and I'll post the new delve thread shortly.
@greyarea there are no magic arrows for sale in town. Also, I have you as keeping the +1 chain armor - let me know if accurate.
@rredmond, let me know if you have made a final decision about Heimer tagging along.
Please update your char sheets (if needed) and I'll post the new delve thread shortly.
Re: Delve #3 Aftermath
Yes, Berthold will keep the chain mail unless anyone other than Cedric disagrees.
Re: Delve #3 Aftermath
Cedric is saving up for the next really big magic item!
Re: Delve #3 Aftermath
I think we'll keep Heimer along. He needs a shield, I think? We'll do that, and a couple hundred gold for his widow.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat