Delve #7 Aftermath
Moderator: merias
Re: Delve #7 Aftermath
If others are willing to wait, Uzmatazz will create a scroll of charm person.
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Re: Delve #7 Aftermath
Salty's fine with waiting. It'll give him a chance to get in some gambling, baking, and house breaking
Edited because waiting autocorrected to wiring and we all know Salty failed his electrical inspection & testing certificate.
Edited because waiting autocorrected to wiring and we all know Salty failed his electrical inspection & testing certificate.
Re: Delve #7 Aftermath
I think you would need to wait a week for Salty's cuirass modifications anyway.
Re: Delve #7 Aftermath
Twig will seek out any poisons. He has plenty of coin right now, so more potent poisons are his goal.
In addition to that, if he can find or concoct some noxious dusts...finely ground hot peppers mixed with sulfur or other nasty things. Twig would like to make some packets of dust which he could throw into the eyes of an opponent to either blind or choke them.
Also, Twig wants to find some fine yet strong wire or cord and perhaps a half dozen iron spikes with eyelets to string the cord. He'll use these to fashion tripping traps.
Lastly, Twig wants to modify a small fishing net by adding barbed hooks within it. Ideally, he'd like to be able to throw this net on a target and have it entangle him with the hooks.
With the ample coin he has, he can hire some agents to seek these things out if need be.
Twig's a real nice guy!
In addition to that, if he can find or concoct some noxious dusts...finely ground hot peppers mixed with sulfur or other nasty things. Twig would like to make some packets of dust which he could throw into the eyes of an opponent to either blind or choke them.
Also, Twig wants to find some fine yet strong wire or cord and perhaps a half dozen iron spikes with eyelets to string the cord. He'll use these to fashion tripping traps.
Lastly, Twig wants to modify a small fishing net by adding barbed hooks within it. Ideally, he'd like to be able to throw this net on a target and have it entangle him with the hooks.
With the ample coin he has, he can hire some agents to seek these things out if need be.
Twig's a real nice guy!
Re: Delve #7 Aftermath
Those would be rare [d6=2], and try as he might, Twig is not able to find any poisons for sale. He can try again after the next delve!
This is easier to find, even if he has to combine the ingredients himself. An alchemist will help, we'll say Twig can scrounge and buy the ingredients for 1d4+1 doses of choking powder for 200gp. [d4+1=2], so he has 2 doses and as before, can re-stock after each delve.In addition to that, if he can find or concoct some noxious dusts...finely ground hot peppers mixed with sulfur or other nasty things. Twig would like to make some packets of dust which he could throw into the eyes of an opponent to either blind or choke them.
Half a dozen would give him 3 tripwires? We'll say 30gp in materials total.Also, Twig wants to find some fine yet strong wire or cord and perhaps a half dozen iron spikes with eyelets to string the cord. He'll use these to fashion tripping traps.
A ne'er-do-well in the seedy section of town knows a merchant that sells torture devices on the down-low, and this sounds close to that. Total outlay is 100gp for a net made to order, one week time.Lastly, Twig wants to modify a small fishing net by adding barbed hooks within it. Ideally, he'd like to be able to throw this net on a target and have it entangle him with the hooks.
With the ample coin he has, he can hire some agents to seek these things out if need be.
Twig's a real nice guy!
For all of the trinkets described, Twig spends 330gp.
Re: Delve #7 Aftermath
This is done for 1 week and 100gp.
Let me know if there are any last-minute requests, we'll get started in the next day or two.
Re: Delve #7 Aftermath
Awesome! Thank you.
Re: Delve #7 Aftermath
Frikkin notifications
Didn't even go to my spam this time, ugh! Any way to buy more healing potions? Otherwise, good to go!
Didn't even go to my spam this time, ugh! Any way to buy more healing potions? Otherwise, good to go!
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat
Re: Delve #7 Aftermath
You check in with the town temple [d4-1=1], there is but one healing potion available. Apparently, demand is up as news of your lucrative escapades has spread and others wish to brave the depths. Prices are also up - the potions now cost 100gp each!