Delve #7

Old dungeon delves will go here.

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greyarea
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Re: Delve #7

Post by greyarea »

Uzmatazz steps into the room, So the White Dragon ruse didn’t work… he says, tapping his chin and deep in thought.

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rredmond
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Re: Delve #7

Post by rredmond »

Shaking his head at his own ability to be hit, Schmidt casts a CLW on himself.
"Unfortunately I am out of curing spells, but I do have two healing potions left," he says, and then he'll check the dead bodies for any thing they can use or take.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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greyarea
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Re: Delve #7

Post by greyarea »

Berthold loots the bodies, tossing the darts to Uzmatazz (who fumbles with them and drops them exclaiming, Stop throwing those at me! as he picks them up).

Ignoring him, Berthold checks on Salty. Still alive, I see. Good.

He points to the way the reinforcements came from, That way?

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jcftao
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Re: Delve #7

Post by jcftao »

Twig wipes his blades carefully on the wild men's furs and then coats both daggers with poison (had two doses left). He keeps a dagger in each hand as he moves quietly towards the tunnel from which the reinforcements emerged.

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Re: Delve #7

Post by JimboJimbo »

Salty grins at Tholdy and nods. If the wild men have a small one-handed weapon, he takes it before sneaking off after Twig.

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merias
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Re: Delve #7

Post by merias »

[Schmidt CLW: d6+1=5]

Schmidt heals himself, and is not back to full health but feels much better.

The wild men wear furs and some have horned leather helmets. They carried long-handled war axes with curved blades that appear serviceable and well-used, and all carried long hunting knives.

One odd thing you notice is that almost all of the men are wearing a piece of jewelry, some more than one. You see a mix of jeweled bracers, finger and nose rings as well as necklaces - but none are alike or engraved with anything indicating a tribal membership. You count 12 pieces of jewelry in all.

The east exit tunnel where the reinforcements came from hooks to the south after just 15 feet, so you'll need to go into that tunnel to see further.

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Salty, Schmidt and Berthold are wounded.

Code: Select all

+------------+--------+
|Name        |HP      |
+------------+--------+
|Salty       |5/7     |
+------------+--------+
|Schmidt     |9/14    |
+------------+--------+
|Twig        |6/6     |
+------------+--------+
|Berthold    |12/13   |
+------------+--------+
|Uzmatazz    |5/5     |
+------------+--------+
|Heimer      |6/6     |
+------------+--------+         

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merias
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Re: Delve #7

Post by merias »

jcftao wrote:
Mon Feb 12, 2024 8:40 pm
Twig wipes his blades carefully on the wild men's furs and then coats both daggers with poison (had two doses left). He keeps a dagger in each hand as he moves quietly towards the tunnel from which the reinforcements emerged.
I don't think we discussed it - but the poison on a blade is single-use, so one hit and it is used up. When not in combat, you can keep it on the blades indefinitely, however.

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Re: Delve #7

Post by JimboJimbo »

Salty, a knife in each hand, sneaks ahead into the tunnel as listens carefully.

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merias
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Re: Delve #7

Post by merias »

JimboJimbo wrote:
Tue Feb 13, 2024 7:57 am
Salty grins at Tholdy and nods. If the wild men have a small one-handed weapon, he takes it before sneaking off after Twig.
The long-handled war axes would be too big for a Halfling to use one-handed, but the wild men all had large hunting knives, so he can grab one of those if he wants and it would be the equivalent of a short sword.

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rredmond
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Re: Delve #7

Post by rredmond »

We pocket all the jewelry, you know for tithing and to do good works and all :)
Unless it's utterly worthless.
Holy Schmidt He swears by his pretty floral bonnet...
Cure Light Wounds -- 3/3
Hold Person — 1/1
Updated: 4/16/2024
Bind wounds for 1d3 after each combat

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